From 3e04847d4d82c27ad5a9cac0ac1341236e15204c Mon Sep 17 00:00:00 2001 From: Per Inge Mathisen Date: Mon, 22 Oct 2007 20:10:42 +0000 Subject: [PATCH] No longer any need to call iV_Reset() every time a MP game is load to avoid a crash bug in the old font code. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2590 4a71c877-e1ca-e34f-864e-861f7616d084 --- src/levels.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/levels.c b/src/levels.c index d541a0409..aff9ed4aa 100644 --- a/src/levels.c +++ b/src/levels.c @@ -864,7 +864,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType) // do some more initialising if necessary if (psNewLevel->type == LDS_COMPLETE || psNewLevel->type >= MULTI_TYPE_START || (psBaseData != NULL && !bCamChangeSaveGame)) { - iV_Reset(); //unload font, to avoid crash on 8th load... ajl 15/sep/99 if (!stageTwoInitialise()) { return FALSE;