No longer any need to call iV_Reset() every time a MP game is load to avoid

a crash bug in the old font code.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2590 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2007-10-22 20:10:42 +00:00
parent ffc1f75aac
commit 3e04847d4d
1 changed files with 0 additions and 1 deletions

View File

@ -864,7 +864,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
// do some more initialising if necessary
if (psNewLevel->type == LDS_COMPLETE || psNewLevel->type >= MULTI_TYPE_START || (psBaseData != NULL && !bCamChangeSaveGame))
{
iV_Reset(); //unload font, to avoid crash on 8th load... ajl 15/sep/99
if (!stageTwoInitialise())
{
return FALSE;