One lib per line.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2055 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2007-07-11 23:30:26 +00:00
parent 7c51ddbadc
commit 336130f53d
1 changed files with 10 additions and 5 deletions

View File

@ -48,11 +48,16 @@ warzone2100_SOURCES = scriptvals_parser.tab.c scriptvals_lexer.lex.c \
multiplay.c multistruct.c oprint.c power.c projectile.c seqdisp.c structure.c \
target.c warzoneconfig.c
warzone2100_LDADD = $(top_builddir)/lib/widget/libwidget.a \
$(top_builddir)/lib/sound/libsound.a $(top_builddir)/lib/sequence/libsequence.a \
$(top_builddir)/lib/script/libscript.a $(top_builddir)/lib/netplay/libnetplay.a \
$(top_builddir)/lib/ivis_opengl/libivis_opengl.a $(top_builddir)/lib/ivis_common/libivis_common.a \
$(top_builddir)/lib/gamelib/libgamelib.a $(top_builddir)/lib/framework/libframework.a
warzone2100_LDADD = \
$(top_builddir)/lib/widget/libwidget.a \
$(top_builddir)/lib/sequence/libsequence.a \
$(top_builddir)/lib/sound/libsound.a \
$(top_builddir)/lib/script/libscript.a \
$(top_builddir)/lib/netplay/libnetplay.a \
$(top_builddir)/lib/ivis_opengl/libivis_opengl.a \
$(top_builddir)/lib/ivis_common/libivis_common.a \
$(top_builddir)/lib/gamelib/libgamelib.a \
$(top_builddir)/lib/framework/libframework.a
if MINGW32
warzone2100_LDADD += $(top_builddir)/win32/warzone2100.o