One lib per line.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2055 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
7c51ddbadc
commit
336130f53d
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@ -48,11 +48,16 @@ warzone2100_SOURCES = scriptvals_parser.tab.c scriptvals_lexer.lex.c \
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multiplay.c multistruct.c oprint.c power.c projectile.c seqdisp.c structure.c \
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target.c warzoneconfig.c
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warzone2100_LDADD = $(top_builddir)/lib/widget/libwidget.a \
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$(top_builddir)/lib/sound/libsound.a $(top_builddir)/lib/sequence/libsequence.a \
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$(top_builddir)/lib/script/libscript.a $(top_builddir)/lib/netplay/libnetplay.a \
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$(top_builddir)/lib/ivis_opengl/libivis_opengl.a $(top_builddir)/lib/ivis_common/libivis_common.a \
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$(top_builddir)/lib/gamelib/libgamelib.a $(top_builddir)/lib/framework/libframework.a
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warzone2100_LDADD = \
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$(top_builddir)/lib/widget/libwidget.a \
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$(top_builddir)/lib/sequence/libsequence.a \
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$(top_builddir)/lib/sound/libsound.a \
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$(top_builddir)/lib/script/libscript.a \
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$(top_builddir)/lib/netplay/libnetplay.a \
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$(top_builddir)/lib/ivis_opengl/libivis_opengl.a \
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$(top_builddir)/lib/ivis_common/libivis_common.a \
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$(top_builddir)/lib/gamelib/libgamelib.a \
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$(top_builddir)/lib/framework/libframework.a
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if MINGW32
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warzone2100_LDADD += $(top_builddir)/win32/warzone2100.o
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