diff --git a/src/Makefile.am b/src/Makefile.am index 73ed87055..b0264b6bf 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -48,11 +48,16 @@ warzone2100_SOURCES = scriptvals_parser.tab.c scriptvals_lexer.lex.c \ multiplay.c multistruct.c oprint.c power.c projectile.c seqdisp.c structure.c \ target.c warzoneconfig.c -warzone2100_LDADD = $(top_builddir)/lib/widget/libwidget.a \ - $(top_builddir)/lib/sound/libsound.a $(top_builddir)/lib/sequence/libsequence.a \ - $(top_builddir)/lib/script/libscript.a $(top_builddir)/lib/netplay/libnetplay.a \ - $(top_builddir)/lib/ivis_opengl/libivis_opengl.a $(top_builddir)/lib/ivis_common/libivis_common.a \ - $(top_builddir)/lib/gamelib/libgamelib.a $(top_builddir)/lib/framework/libframework.a +warzone2100_LDADD = \ + $(top_builddir)/lib/widget/libwidget.a \ + $(top_builddir)/lib/sequence/libsequence.a \ + $(top_builddir)/lib/sound/libsound.a \ + $(top_builddir)/lib/script/libscript.a \ + $(top_builddir)/lib/netplay/libnetplay.a \ + $(top_builddir)/lib/ivis_opengl/libivis_opengl.a \ + $(top_builddir)/lib/ivis_common/libivis_common.a \ + $(top_builddir)/lib/gamelib/libgamelib.a \ + $(top_builddir)/lib/framework/libframework.a if MINGW32 warzone2100_LDADD += $(top_builddir)/win32/warzone2100.o