2008-01-13 17:19:55 -08:00
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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE TS><TS version="1.1" language="de_DE">
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<context>
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<name>Gui3ds2pie</name>
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<message>
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2008-02-23 03:44:36 -08:00
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<location filename="3ds2pie_gui.cpp" line="65"/>
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2008-01-13 17:19:55 -08:00
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<source>Choose input file</source>
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<translation>Wählen Sie eine Eingabedatei</translation>
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</message>
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<message>
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2008-02-23 03:44:36 -08:00
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<location filename="3ds2pie_gui.cpp" line="72"/>
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2008-01-13 17:19:55 -08:00
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<source>Choose output file</source>
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<translation>Wählen Sie eine Ausgabedatei</translation>
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</message>
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<message>
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2008-02-23 03:44:36 -08:00
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<location filename="3ds2pie_gui.cpp" line="133"/>
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<source>Error</source>
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<translation>Fehler</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.cpp" line="111"/>
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2008-01-13 17:19:55 -08:00
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<source>Please specify an input file</source>
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<translation>Bitte geben Sie eine Eingabedatei an</translation>
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</message>
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<message>
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2008-02-23 03:44:36 -08:00
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<location filename="3ds2pie_gui.cpp" line="116"/>
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2008-01-13 17:19:55 -08:00
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<source>Please specify an output file</source>
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<translation>Bitte geben Sie eine Ausgabedatei an</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.cpp" line="123"/>
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<source>Loading file %1 failed</source>
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<translation>Laden von Datei %1 schlug fehl</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.cpp" line="133"/>
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<source>Can't open %1 for writing</source>
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<translation>%1 kann nicht zum Schreiben geöffnet werden</translation>
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</message>
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<message>
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2008-02-23 03:44:36 -08:00
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<location filename="3ds2pie_gui.ui" line="25"/>
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<source>3ds2pie</source>
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<translation>3ds2pie</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="66"/>
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<source>Browse</source>
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<translation>Durchsuchen</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="83"/>
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<source>Swap Y/Z</source>
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<translation>Vertausche Y/Z</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="103"/>
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<source>Invert U/V</source>
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<translation>Invertiere U/V</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="123"/>
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<source>Reverse polygon winding</source>
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<translation>Invertiere Polygon Wickelung</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="143"/>
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<source>Two sided polygons</source>
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<translation>Zweiseitige Polygone</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="182"/>
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<source>Input file</source>
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<translation>Eingabedatei</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="195"/>
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<source>Output file</source>
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<translation>Ausgabedatei</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="79"/>
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2008-01-14 14:28:13 -08:00
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<source>Assume that 'Z' denotes "up" direction
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(Should be enabled for 3DS Max created files)</source>
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<translation>Annehmen, dass 'Z' in "hoch" Richtung zeigt
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(Sollte for von 3DS Max erzeugte Dateien angeschaltet sein)</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="208"/>
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<source>Texture page</source>
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<translation>Texture Page</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="224"/>
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<source>page-</source>
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<translation>page-</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="99"/>
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2008-01-14 14:28:13 -08:00
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<source>Invert the vertical point of origin for UV coordinates
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(Should be enabled for 3DS Max created files)</source>
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<translation>Invertiere den vertikalen Ursprungspunkt für U/V coordinaten
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(Sollte for von 3DS Max erzeugte Dateien angeschaltet sein)</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="119"/>
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2008-01-14 14:28:13 -08:00
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<source>Reverse the winding of all polygon faces
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(Should be enabled for 3DS Max created files)</source>
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<translation>Vertausche Wickelung aller Polygon Seiten
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(Sollte for von 3DS Max erzeugte Dateien angeschaltet sein)</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="139"/>
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<source>Use both sides of Polygons
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(Not used in Warzone 2100)</source>
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<translation>Benutze beide Seiten von Polygonen
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(Wird in Warzone 2100 nicht benutzt)</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="156"/>
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<source>Path to the 3DS file</source>
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<translation>Pfad zur 3DS Datei</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="169"/>
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<source>Path to the PIE file</source>
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<translation>Pfad zur PIE Datei</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="221"/>
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<source>Texture page to use</source>
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<translation>Zu benutzende Texture Page</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="240"/>
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<source>Scale</source>
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<translation>Skalierung</translation>
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</message>
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<message>
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<location filename="3ds2pie_gui.ui" line="275"/>
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<source>Scale for model</source>
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<translation>Skalierung des Modells</translation>
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</message>
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</context>
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</TS>
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