warzone2100/lib/ivis_opengl/piepalette.cpp

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "lib/framework/frame.h"
#include "lib/framework/file.h"
#include "lib/ivis_opengl/piestate.h"
#include "lib/ivis_opengl/piepalette.h"
#include "screen.h"
PIELIGHT psPalette[WZCOL_MAX];
void pal_Init(void)
{
char *pFileData, *ptr;
UDWORD fileSize;
int i, lenLeft;
// Read these from file so that mod-makers can change them
loadFile("palette.txt", &pFileData, &fileSize);
ptr = pFileData;
lenLeft = fileSize;
for (i = 0; i < WZCOL_MAX; i++)
{
unsigned int r, g, b, a;
int len;
sscanf(ptr, "%x, %x, %x, %x %*[^\n]\n%n", &r, &g, &b, &a, &len);
psPalette[i].byte.r = r;
psPalette[i].byte.g = g;
psPalette[i].byte.b = b;
psPalette[i].byte.a = a;
ptr += len;
lenLeft -= len;
ASSERT(lenLeft >= 0, "Buffer overrun reading palette data");
}
free(pFileData);
}
void pal_ShutDown(void)
{
// placeholder
}
PIELIGHT pal_GetTeamColour(int team)
{
PIELIGHT tcolour;
// set correct team colour based on team
switch (team)
{
case 0:
tcolour = WZCOL_TEAM1; //green
break;
case 1:
tcolour = WZCOL_TEAM2; //orange
break;
case 2:
tcolour = WZCOL_TEAM3; //gray
break;
case 3:
tcolour = WZCOL_TEAM4; //black
break;
case 4:
tcolour = WZCOL_TEAM5; //red
break;
case 5:
tcolour = WZCOL_TEAM6; //blue
break;
case 6:
tcolour = WZCOL_TEAM7; //purple
break;
case 7:
tcolour = WZCOL_TEAM8; //teal
break;
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case 8: return WZCOL_TEAM9;
case 9: return WZCOL_TEAM10;
case 10: return WZCOL_TEAM11;
case 11: return WZCOL_TEAM12;
case 12: return WZCOL_TEAM13;
case 13: return WZCOL_TEAM14;
case 14: return WZCOL_TEAM15;
case 15: return WZCOL_TEAM16;
default:
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STATIC_ASSERT(MAX_PLAYERS <= 16);
ASSERT(false, "Attempting to get colour for non-existing team %u", (unsigned int)team);
tcolour = WZCOL_WHITE; //default is white
break;
}
return tcolour;
}