warzone2100/lib/gamelib/audp_parser.y

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
%{
#include "lib/framework/frame.h"
#include "lib/gamelib/parser.h"
#include "lib/sound/audio.h"
#include "lib/gamelib/anim.h"
static int g_iCurAnimID = 0;
static Vector3i vecPos, vecRot, vecScale;
int audp_lex();
void audp_error(char *pMessage,...);
%}
%name-prefix="audp_"
%union {
float fval;
long ival;
signed char bval;
char sval[100];
}
/* value tokens */
%token <fval> FLOAT_T
%token <ival> INTEGER
%token <sval> QTEXT /* Text with double quotes surrounding it */
%token <ival> LOOP
%token <ival> ONESHOT
/* keywords */
%token AUDIO
%token ANIM3DFRAMES
%token ANIM3DTRANS
%token ANIM3DFILE
%token AUDIO_MODULE
%token ANIM_MODULE
%token ANIMOBJECT
/* module names */
%%
data_file: module_file | anim_file
;
module_file: module_file data_list |
data_list
;
data_list: audio_module | anim_module
;
audio_header: AUDIO_MODULE '{'
;
audio_module: audio_header audio_list '}' |
audio_header '}'
;
audio_list: audio_list audio_track |
audio_track
;
/*
* unsigned int audio_SetTrackVals(const char* fileName, BOOL loop, unsigned int volume, unsigned int audibleRadius)
*/
audio_track: AUDIO QTEXT LOOP INTEGER INTEGER
{
audio_SetTrackVals( $2, true, $4, $5 );
}
| AUDIO QTEXT ONESHOT INTEGER INTEGER
{
audio_SetTrackVals( $2, false, $4, $5 );
}
;
anim_module_header: ANIM_MODULE '{'
{
}
;
anim_module: anim_module_header anim_file_list '}' |
anim_module_header anim_config_list '}'
/* NULL */
;
anim_config_list: anim_config_list anim_config |
anim_config
/* NULL */
;
anim_file_list: anim_file_list anim_file |
anim_file
/* NULL */
;
anim_file: anim_trans | anim_frames
;
anim_config: QTEXT INTEGER
{
g_iCurAnimID = $2;
anim_SetVals( $1, $2 );
}
;
/*
* anim_Create3D( char szAniFileName[], char szPieFileName[], UWORD uwFrames,
* UWORD uwFrameRate, UWORD uwNumObj, char cType, UWORD uwID )
*/
anim_trans: ANIM3DTRANS QTEXT INTEGER INTEGER INTEGER
{
anim_Create3D( $2, $3, $4, $5, ANIM_3D_TRANS, g_iCurAnimID );
}
'{' anim_obj_list '}'
{
g_iCurAnimID++;
}
;
anim_frames: ANIM3DFRAMES QTEXT INTEGER INTEGER
{
anim_Create3D( $2, $3, $4, 1, ANIM_3D_FRAMES, g_iCurAnimID );
}
'{'
{
anim_BeginScript();
}
anim_script '}'
{
anim_EndScript();
g_iCurAnimID++;
}
;
anim_obj_list: anim_obj anim_obj_list |
anim_obj
;
anim_obj: ANIMOBJECT INTEGER QTEXT '{'
{
anim_BeginScript();
}
anim_script '}'
{
anim_EndScript();
}
;
anim_script: anim_script anim_state |
anim_state
;
anim_state: INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER
{
vecPos.x = $2;
vecPos.y = $3;
vecPos.z = $4;
vecRot.x = $5;
vecRot.y = $6;
vecRot.z = $7;
vecScale.x = $8;
vecScale.y = $9;
vecScale.z = $10;
anim_AddFrameToAnim( $1, vecPos, vecRot, vecScale );
}
;
%%
/***************************************************************************/
/* A simple error reporting routine */
void audp_error(char *pMessage,...)
{
int line;
char *pText;
char aTxtBuf[1024];
va_list args;
va_start(args, pMessage);
vsnprintf(aTxtBuf, sizeof(aTxtBuf), pMessage, args);
va_end(args);
// Guarantee to nul-terminate
aTxtBuf[sizeof(aTxtBuf) - 1] = '\0';
parseGetErrorData( &line, &pText );
debug( LOG_ERROR, "RES file parse error:\n%s at line %d\nToken: %d, Text: '%s'\n", aTxtBuf, line, audp_char, pText );
abort();
}
/***************************************************************************/
/* Read a resource file */
BOOL ParseResourceFile(PHYSFS_file* fileHandle)
{
// Tell lex about the input file
parserSetInputFile(fileHandle);
audp_parse();
return true;
}
/***************************************************************************/