warzone2100/lib/gamelib/audp_parser.y

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%{
#include "lib/framework/frame.h"
#include "parser.h"
#include "lib/sound/audio.h"
#include "anim.h"
static int g_iCurAnimID = 0;
static int g_iDummy;
static VECTOR3D vecPos, vecRot, vecScale;
int audp_lex();
void audp_error(char *pMessage,...);
%}
%name-prefix="audp_"
%union {
float fval;
long ival;
signed char bval;
char sval[100];
}
/* value tokens */
%token <fval> FLOAT_T
%token <ival> INTEGER
%token <sval> QTEXT /* Text with double quotes surrounding it */
%token <ival> LOOP
%token <ival> ONESHOT
%token <sval> TEXT
/* keywords */
%token AUDIO
%token ANIM3DFRAMES
%token ANIM3DTRANS
%token ANIM3DFILE
%token AUDIO_MODULE
%token ANIM_MODULE
%token ANIMOBJECT
/* module names */
%%
data_file: module_file | anim_file
;
module_file: module_file data_list |
data_list
;
data_list: audio_module | anim_module
;
audio_header: AUDIO_MODULE '{'
;
audio_module: audio_header audio_list '}' |
audio_header '}'
;
audio_list: audio_list audio_track |
audio_track
;
/*
* BOOL audio_SetTrackVals( char szFileName[], BOOL bLoop, int *piID, int iVol,
* int iPriority, int iAudibleRadius )
*/
audio_track: AUDIO QTEXT LOOP INTEGER INTEGER INTEGER
{
audio_SetTrackVals( $2, TRUE, &g_iDummy, $4, $5, $6, 0 );
}
| AUDIO QTEXT ONESHOT INTEGER INTEGER INTEGER
{
audio_SetTrackVals( $2, FALSE, &g_iDummy, $4, $5, $6, 0 );
}
;
anim_module_header: ANIM_MODULE '{'
{
}
;
anim_module: anim_module_header anim_file_list '}' |
anim_module_header anim_config_list '}' |
/* NULL */
;
anim_config_list: anim_config_list anim_config |
anim_config |
/* NULL */
;
anim_file_list: anim_file_list anim_file |
anim_file |
/* NULL */
;
/*
anim_file: ANIM3DFILE QTEXT INTEGER
{
g_iCurAnimID = $3;
IncludeFile( $2 );
}
anim_trans | anim_frames
;
*/
anim_file: anim_trans | anim_frames
;
anim_config: QTEXT INTEGER
{
g_iCurAnimID = $2;
anim_SetVals( $1, $2 );
}
;
/*
* anim_Create3D( char szAniFileName[], char szPieFileName[], UWORD uwFrames,
* UWORD uwFrameRate, UWORD uwNumObj, char cType, UWORD uwID )
*/
anim_trans: ANIM3DTRANS QTEXT INTEGER INTEGER INTEGER
{
anim_Create3D( $2, $3, $4, $5, ANIM_3D_TRANS, g_iCurAnimID );
}
'{' anim_obj_list '}'
{
g_iCurAnimID++;
}
;
anim_frames: ANIM3DFRAMES QTEXT INTEGER INTEGER
{
anim_Create3D( $2, $3, $4, 1, ANIM_3D_FRAMES, g_iCurAnimID );
}
'{'
{
anim_BeginScript();
}
anim_script '}'
{
anim_EndScript();
g_iCurAnimID++;
}
;
anim_obj_list: anim_obj anim_obj_list |
anim_obj
;
anim_obj: ANIMOBJECT INTEGER QTEXT '{'
{
anim_BeginScript();
}
anim_script '}'
{
anim_EndScript();
}
;
anim_script: anim_script anim_state |
anim_state
;
anim_state: INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER
{
vecPos.x = $2;
vecPos.y = $3;
vecPos.z = $4;
vecRot.x = $5;
vecRot.y = $6;
vecRot.z = $7;
vecScale.x = $8;
vecScale.y = $9;
vecScale.z = $10;
anim_AddFrameToAnim( $1, vecPos, vecRot, vecScale );
}
;
%%
/***************************************************************************/
/* A simple error reporting routine */
void audp_error(char *pMessage,...)
{
int line;
char *pText;
char aTxtBuf[1024];
va_list args;
va_start(args, pMessage);
vsprintf(aTxtBuf, pMessage, args);
parseGetErrorData( &line, &pText );
DBERROR(("RES file parse error:\n%s at line %d\nToken: %d, Text: '%s'\n",
aTxtBuf, line, audp_char, pText));
va_end(args);
}
/***************************************************************************/
/* Read a resource file */
BOOL ParseResourceFile(char *pData, UDWORD fileSize)
{
// Tell lex about the input buffer
parserSetInputBuffer( pData, fileSize );
audp_parse();
return TRUE;
}
/***************************************************************************/