warzone2100/lib/widget/editbox.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Definitions for the edit box functions.
*/
#ifndef __INCLUDED_LIB_WIDGET_EDITBOX_H__
#define __INCLUDED_LIB_WIDGET_EDITBOX_H__
#include "widget.h"
#include "widgbase.h"
#include "lib/ivis_opengl/textdraw.h"
#include "lib/framework/utf.h"
/* Edit Box states */
#define WEDBS_FIXED 0x0001 // No editing is going on
#define WEDBS_INSERT 0x0002 // Insertion editing
#define WEDBS_OVER 0x0003 // Overwrite editing
#define WEDBS_MASK 0x000f //
#define WEDBS_HILITE 0x0010 //
#define WEDBS_DISABLE 0x0020 // disable button from selection
struct W_EDITBOX : public WIDGET
{
W_EDITBOX(W_EDBINIT const *init);
void run(W_CONTEXT *psContext);
void initialise(); // Moves the cursor to the end.
void setString(char const *utf8);
void clicked(W_CONTEXT *psContext, WIDGET_KEY);
void focusLost(W_SCREEN *psScreen);
UDWORD state; // The current edit box state
QString aText; // The text in the edit box
iV_fonts FontID;
int blinkOffset; // Cursor should be visible at time blinkOffset.
int insPos; // The insertion point in the buffer
int printStart; // Where in the string appears at the far left of the box
int printChars; // The number of characters appearing in the box
int printWidth; // The pixel width of the characters in the box
WIDGET_DISPLAY pBoxDisplay; // Optional callback to display the edit box background.
FONT_DISPLAY pFontDisplay; // Optional callback to display a string.
SWORD HilightAudioID; // Audio ID for form clicked sound
SWORD ClickedAudioID; // Audio ID for form hilighted sound
WIDGET_AUDIOCALLBACK AudioCallback; // Pointer to audio callback function
private:
void delCharRight();
void delCharLeft();
void insertChar(QChar ch);
void overwriteChar(QChar ch);
void putSelection();
void fitStringStart(); // Calculate how much of the start of a string can fit into the edit box
void fitStringEnd();
void setCursorPosPixels(int xPos);
};
/* Create an edit box widget data structure */
extern W_EDITBOX* editBoxCreate(const W_EDBINIT* psInit);
/* Respond to a mouse moving over an edit box */
extern void editBoxHiLite(W_EDITBOX *psWidget);
/* Respond to the mouse moving off an edit box */
extern void editBoxHiLiteLost(W_EDITBOX *psWidget);
/* The edit box display function */
extern void editBoxDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
/* set state of edit box */
extern void editBoxSetState(W_EDITBOX *psEditBox, UDWORD state);
#endif // __INCLUDED_LIB_WIDGET_EDITBOX_H__