2007-01-15 12:09:25 -08:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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2009-02-10 10:01:48 -08:00
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Copyright (C) 2005-2009 Warzone Resurrection Project
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2007-01-15 12:09:25 -08:00
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2008-02-01 12:43:11 -08:00
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/** \file
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* Audio wrapper functions
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2007-06-28 10:47:08 -07:00
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*/
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2008-02-01 12:43:11 -08:00
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#ifndef __INCLUDED_LIB_SOUND_AUD_H__
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#define __INCLUDED_LIB_SOUND_AUD_H__
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2007-06-28 10:47:08 -07:00
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2009-02-10 09:23:18 -08:00
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#include "lib/framework/vector.h"
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2007-06-28 10:47:08 -07:00
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2008-02-01 12:43:11 -08:00
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#if defined(__cplusplus)
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extern "C"
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{
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#endif
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2007-06-28 10:47:08 -07:00
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void audio_GetObjectPos( void *psObj, SDWORD *piX, SDWORD *piY,
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SDWORD *piZ );
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void audio_GetStaticPos( SDWORD iWorldX, SDWORD iWorldY,
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SDWORD *piX, SDWORD *piY, SDWORD *piZ );
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BOOL audio_ObjectDead( void * psObj );
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2008-08-03 10:51:43 -07:00
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Vector3f audio_GetPlayerPos(void);
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void audio_GetPlayerOrientation(Vector3f* forward, Vector3f* up);
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2009-09-11 22:12:33 -07:00
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void audio_Get3DPlayerRotAboutVerticalAxis(float *angle);
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2007-06-28 10:47:08 -07:00
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2008-02-01 12:43:11 -08:00
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#if defined(__cplusplus)
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}
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#endif
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2007-06-28 10:47:08 -07:00
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2008-02-01 12:43:11 -08:00
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#endif // __INCLUDED_LIB_SOUND_AUD_H__
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