warzone2100/data/base/messages/resmessagesall.rmsg

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RES_DF_HCW1
{
{
_("New Construction Options Available"),
_("Titanium-reinforced concrete"),
_("Enables Hardcrete walls"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_VF
{
{
_("New Base Structure Available"),
_("VTOL factory enables VTOL production"),
_("VTOL rearming pads required to keep VTOLs flying"),
_("May be upgraded using factory modules"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_VP
{
{
_("New Base Structure Available"),
_("Refuels, rearms and repairs VTOLs"),
_("Assign a VTOL by selecting the rearming pad as its target"),
_("The VTOL returns to the selected pad for rearming"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_REPTU1
{
{
_("New Systems Turret Available"),
_("Battlefield repair unit"),
_("Automatically Repairs Damaged Units"),
_("Or damaged units may be selected as target"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SENSO1
{
{
_("New Systems Turret Available For Design"),
_("Improved sensor range"),
_("Makes excellent scout vehicle"),
_("May be assigned as spotter for indirect fire weapons"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_STW1
{
{
_("New Systems Tower Available"),
_("Extended sensor range"),
_("Keeps map areas under constant surveillance"),
_("May be assigned as spotter for indirect fire weapons"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_SU1
{
{
_("Sensors Improved"),
_("New Thermal Emissions detection"),
_("Extends Sensor Range"),
_("All sensors upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_CBSTW1
{
{
_("New Systems Tower Available"),
_("Counter-battery tower detects enemy indirect fire batteries"),
_("Orders assigned indirect fire units to fire at the enemy batteries"),
_("Counter-battery fire continues until enemy battery is suppressed"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_V_B09
{
{
_("Collective Heavy Body"),
_("More armor and body points than Python"),
_("Slower than Python"),
_("High power costs and slow to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_P_V1
{
{
_("New Propulsion Available for Design"),
_("Vertical Take Off and Landing Propulsion"),
_("Speed: VTOL"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_W_SRK_AC3
{
{
_("Rocket Upgrade"),
_("Rocket detects and locks on to engine emissions"),
_("Increases Rocket accuracy"),
_("All rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_LTAT1
{
{
_("New Rocket Available"),
_("Anti-tank rocket"),
_("Best Targets: Vehicles"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_HVAT1
{
{
_("New Rocket Available"),
_("High explosive shaped charge missile"),
_("Best Targets: Bunkers and hardpoints"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_CNAC2
{
{
_("Cannon Upgrade"),
_("Laser designator paints and guides rounds to the target"),
_("Increases Cannon accuracy"),
_("All cannons upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};