183 lines
4.0 KiB
Plaintext
183 lines
4.0 KiB
Plaintext
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RES_DF_HCW1
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{
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{
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_("New Construction Options Available"),
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_("Titanium-reinforced concrete"),
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_("Enables Hardcrete walls"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_ST_VF
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{
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{
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_("New Base Structure Available"),
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_("VTOL factory enables VTOL production"),
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_("VTOL rearming pads required to keep VTOLs flying"),
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_("May be upgraded using factory modules"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_ST_VP
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{
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{
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_("New Base Structure Available"),
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_("Refuels, rearms and repairs VTOLs"),
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_("Assign a VTOL by selecting the rearming pad as its target"),
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_("The VTOL returns to the selected pad for rearming"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_REPTU1
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{
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{
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_("New Systems Turret Available"),
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_("Battlefield repair unit"),
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_("Automatically Repairs Damaged Units"),
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_("Or damaged units may be selected as target"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SENSO1
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{
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{
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_("New Systems Turret Available For Design"),
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_("Improved sensor range"),
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_("Makes excellent scout vehicle"),
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_("May be assigned as spotter for indirect fire weapons"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_STW1
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{
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{
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_("New Systems Tower Available"),
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_("Extended sensor range"),
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_("Keeps map areas under constant surveillance"),
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_("May be assigned as spotter for indirect fire weapons"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_SU1
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{
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{
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_("Sensors Improved"),
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_("New Thermal Emissions detection"),
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_("Extends Sensor Range"),
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_("All sensors upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_CBSTW1
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{
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{
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_("New Systems Tower Available"),
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_("Counter-battery tower detects enemy indirect fire batteries"),
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_("Orders assigned indirect fire units to fire at the enemy batteries"),
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_("Counter-battery fire continues until enemy battery is suppressed"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_V_B09
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{
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{
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_("Collective Heavy Body"),
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_("More armor and body points than Python"),
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_("Slower than Python"),
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_("High power costs and slow to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_V_P_V1
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{
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{
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_("New Propulsion Available for Design"),
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_("Vertical Take Off and Landing Propulsion"),
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_("Speed: VTOL"),
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_("Body Points: Low"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_W_SRK_AC3
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{
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{
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_("Rocket Upgrade"),
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_("Rocket detects and locks on to engine emissions"),
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_("Increases Rocket accuracy"),
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_("All rockets upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_RK_LTAT1
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{
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{
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_("New Rocket Available"),
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_("Anti-tank rocket"),
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_("Best Targets: Vehicles"),
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_("Body Points: Very Low"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_RK_HVAT1
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{
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{
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_("New Rocket Available"),
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_("High explosive shaped charge missile"),
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_("Best Targets: Bunkers and hardpoints"),
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_("Body Points: Very Low"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_CNAC2
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{
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{
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_("Cannon Upgrade"),
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_("Laser designator paints and guides rounds to the target"),
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_("Increases Cannon accuracy"),
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_("All cannons upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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