2007-01-15 12:09:25 -08:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2007-06-28 10:47:08 -07:00
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#ifndef _miscimd_h
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#define _miscimd_h
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extern BOOL initMiscImds( void );
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extern iIMDShape *getImdFromIndex(UDWORD index);
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extern iIMDShape *getRandomWreckageImd( void );
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extern iIMDShape *getRandomDebrisImd( void );
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#define MAX_DEBRIS 5
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#define MAX_WRECKAGE 5
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extern iIMDShape *explosionSmallImd; // Set this up to point to the explosion imd
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extern iIMDShape *explosionMediumImd; // Set this up to point to the explosion imd
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extern iIMDShape *constructionImd;
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extern iIMDShape *smallSmokeImd;
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extern iIMDShape *babaHeadImd;
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extern iIMDShape *babaBodyImd;
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extern iIMDShape *babaLegsImd;
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extern iIMDShape *babaArmImd;
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extern iIMDShape *cyborgHeadImd;
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extern iIMDShape *cyborgBodyImd;
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extern iIMDShape *cyborgLegsImd;
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extern iIMDShape *cyborgArmImd;
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extern iIMDShape *waterImd;
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extern iIMDShape *droidDamageImd;
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extern iIMDShape *smallSteamImd;
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extern iIMDShape *plasmaImd;
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//extern iIMDShape *pAssemblyPointIMDs[NUM_FACTORY_TYPES][MAX_FACTORY];
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extern iIMDShape *pAssemblyPointIMDs[NUM_FLAG_TYPES][MAX_FACTORY];
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extern iIMDShape *blipImd;
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extern iIMDShape *shadowImd;
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extern iIMDShape *transporterShadowImd;
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extern iIMDShape *bloodImd;
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extern iIMDShape *trailImd;
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extern iIMDShape *cameraImd;
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extern iIMDShape *debrisImds[MAX_DEBRIS];
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extern iIMDShape *flameImd;
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extern iIMDShape *wreckageImds[MAX_WRECKAGE];
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extern iIMDShape *proximityImds[PROX_TYPES];
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extern iIMDShape *teslaImd;
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extern iIMDShape *mFlareImd;
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extern iIMDShape *snowImd;
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extern iIMDShape *rainImd;
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extern iIMDShape *splashImd;
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extern iIMDShape *kickImd;
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extern iIMDShape *landingImd;
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extern iIMDShape *shockImd;
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/* An imd entry */
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typedef struct _misc_imd
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{
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iIMDShape *pImd;
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2006-11-03 13:35:50 -08:00
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const char *pName;
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2007-06-28 10:47:08 -07:00
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} MISC_IMD;
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enum {
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MI_EXPLOSION_SMALL,
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MI_EXPLOSION_MEDIUM,
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MI_CONSTRUCTION,
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MI_SMALL_SMOKE,
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MI_BABA_HEAD,
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MI_BABA_LEGS,
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MI_BABA_ARM,
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MI_BABA_BODY,
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MI_CYBORG_HEAD,
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MI_CYBORG_LEGS,
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MI_CYBORG_ARM,
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MI_CYBORG_BODY,
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MI_WATER,
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MI_DROID_DAMAGE,
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MI_SMALL_STEAM,
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MI_PLASMA,
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MI_BLIP,
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MI_SHADOW,
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MI_TRANSPORTER_SHADOW,
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MI_BLOOD,
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MI_TRAIL,
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MI_FLAME,
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MI_TESLA,
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MI_MFLARE,
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MI_RAIN,
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MI_SNOW,
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MI_SPLASH,
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MI_KICK,
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MI_LANDING,
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MI_SHOCK,
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MI_BLIP_ENEMY,
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MI_BLIP_RESOURCE,
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MI_BLIP_ARTEFACT,
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MI_WRECK0,
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MI_WRECK1,
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MI_WRECK2,
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MI_WRECK3,
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MI_WRECK4,
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MI_DEBRIS0,
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MI_DEBRIS1,
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MI_DEBRIS2,
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MI_DEBRIS3,
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MI_DEBRIS4,
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MI_FIREWORK,
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MI_TOO_MANY
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};
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#endif
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