warzone2100/lib/ivis_opengl/pieblitfunc.c

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* pieBlitFunc.c
*
* patch for exisitng ivis rectangle draw functions.
*
*/
/***************************************************************************/
#include "lib/framework/frame.h"
#include <time.h>
#include <SDL_opengl.h>
#include "lib/ivis_common/pieblitfunc.h"
#include "lib/ivis_common/piedef.h"
#include "lib/ivis_common/piemode.h"
#include "lib/ivis_common/piestate.h"
#include "lib/ivis_common/rendmode.h"
#include "lib/ivis_common/pieclip.h"
#include "lib/ivis_common/piefunc.h"
#include "lib/ivis_common/piepalette.h"
#include "piematrix.h"
#include "screen.h"
/***************************************************************************/
/*
* Local Variables
*/
/***************************************************************************/
#define pie_FILLRED 16
#define pie_FILLGREEN 16
#define pie_FILLBLUE 128
#define pie_FILLTRANS 128
#define RADARX 128
#define RADARY 128
static PIESTYLE rendStyle;
static UDWORD radarTexture;
/***************************************************************************/
/*
* Source
*/
/***************************************************************************/
void pie_Line(int x0, int y0, int x1, int y1, PIELIGHT colour)
{
pie_SetRendMode(REND_FLAT);
pie_SetTexturePage(-1);
pie_SetColourKeyedBlack(FALSE);
glColor4ubv(colour.vector);
glBegin(GL_LINE_STRIP);
glVertex2f(x0, y0);
glVertex2f(x1, y1);
glEnd();
}
/***************************************************************************/
void pie_Box(int x0,int y0, int x1, int y1, PIELIGHT colour)
{
pie_SetRendMode(REND_FLAT);
pie_SetTexturePage(-1);
pie_SetColourKeyedBlack(FALSE);
if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
{
return;
}
if (x0<psRendSurface->clip.left)
x0 = psRendSurface->clip.left;
if (x1>psRendSurface->clip.right)
x1 = psRendSurface->clip.right;
if (y0<psRendSurface->clip.top)
y0 = psRendSurface->clip.top;
if (y1>psRendSurface->clip.bottom)
y1 = psRendSurface->clip.bottom;
glColor4ubv(colour.vector);
glBegin(GL_LINE_STRIP);
glVertex2f(x0, y0);
glVertex2f(x1, y0);
glVertex2f(x1, y1);
glVertex2f(x0, y1);
glVertex2f(x0, y0);
glEnd();
}
/***************************************************************************/
void pie_BoxFillIndex(int x0,int y0, int x1, int y1, UBYTE colour)
{
PIELIGHT light, *psPalette;
pie_SetRendMode(REND_FLAT);
pie_SetTexturePage(-1);
if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
{
return;
}
if (x0<psRendSurface->clip.left)
x0 = psRendSurface->clip.left;
if (x1>psRendSurface->clip.right)
x1 = psRendSurface->clip.right;
if (y0<psRendSurface->clip.top)
y0 = psRendSurface->clip.top;
if (y1>psRendSurface->clip.bottom)
y1 = psRendSurface->clip.bottom;
psPalette = pie_GetGamePal();
light.argb = psPalette[colour].argb;
light.byte.a = MAX_UB_LIGHT;
pie_DrawRect( x0, y0, x1, y1, light );
}
void pie_BoxFill(int x0,int y0, int x1, int y1, PIELIGHT colour)
{
pie_SetRendMode(REND_FLAT);
pie_SetTexturePage(-1);
if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
{
return;
}
if (x0<psRendSurface->clip.left)
x0 = psRendSurface->clip.left;
if (x1>psRendSurface->clip.right)
x1 = psRendSurface->clip.right;
if (y0<psRendSurface->clip.top)
y0 = psRendSurface->clip.top;
if (y1>psRendSurface->clip.bottom)
y1 = psRendSurface->clip.bottom;
pie_DrawRect(x0, y0, x1, y1, colour);
}
/***************************************************************************/
void pie_TransBoxFill(SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1)
{
PIELIGHT light;
light.byte.r = pie_FILLRED;
light.byte.g = pie_FILLGREEN;
light.byte.b = pie_FILLBLUE;
light.byte.a = pie_FILLTRANS;
pie_UniTransBoxFill(x0, y0, x1, y1, light);
}
/***************************************************************************/
void pie_UniTransBoxFill(SDWORD x0,SDWORD y0, SDWORD x1, SDWORD y1, PIELIGHT light)
{
if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
{
return;
}
if (x0<psRendSurface->clip.left)
x0 = psRendSurface->clip.left;
if (x1>psRendSurface->clip.right)
x1 = psRendSurface->clip.right;
if (y0<psRendSurface->clip.top)
y0 = psRendSurface->clip.top;
if (y1>psRendSurface->clip.bottom)
y1 = psRendSurface->clip.bottom;
pie_SetTexturePage(-1);
pie_SetRendMode(REND_ALPHA_FLAT);
pie_DrawRect(x0, y0, x1, y1, light);
}
/***************************************************************************/
void pie_DrawImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y)
{
IMAGEDEF *Image;
PIEIMAGE pieImage;
PIERECT dest;
assert(ID < ImageFile->Header.NumImages);
Image = &ImageFile->ImageDefs[ID];
pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
pieImage.tu = Image->Tu;
pieImage.tv = Image->Tv;
pieImage.tw = Image->Width;
pieImage.th = Image->Height;
dest.x = x + Image->XOffset;
dest.y = y + Image->YOffset;
dest.w = Image->Width;
dest.h = Image->Height;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
void pie_ImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y)
{
IMAGEDEF *Image;
PIEIMAGE pieImage;
PIERECT dest;
assert(ID < ImageFile->Header.NumImages);
Image = &ImageFile->ImageDefs[ID];
pie_SetRendMode(REND_GOURAUD_TEX);
pie_SetColourKeyedBlack(TRUE);
pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
pieImage.tu = Image->Tu;
pieImage.tv = Image->Tv;
pieImage.tw = Image->Width;
pieImage.th = Image->Height;
dest.x = x + Image->XOffset;
dest.y = y + Image->YOffset;
dest.w = Image->Width;
dest.h = Image->Height;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
void pie_ImageFileIDTile(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height)
{
IMAGEDEF *Image;
SDWORD hRep, hRemainder, vRep, vRemainder;
PIEIMAGE pieImage;
PIERECT dest;
assert(ID < ImageFile->Header.NumImages);
Image = &ImageFile->ImageDefs[ID];
pie_SetRendMode(REND_GOURAUD_TEX);
pie_SetColourKeyedBlack(TRUE);
pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
pieImage.tu = Image->Tu;
pieImage.tv = Image->Tv;
pieImage.tw = Image->Width;
pieImage.th = Image->Height;
dest.x = x + Image->XOffset;
dest.y = y + Image->YOffset;
dest.w = Image->Width;
dest.h = Image->Height;
vRemainder = Height % Image->Height;
hRemainder = Width % Image->Width;
for (vRep = 0; vRep < Height/Image->Height; vRep++)
{
pieImage.tw = Image->Width;
dest.x = x + Image->XOffset;
dest.w = Image->Width;
for (hRep = 0; hRep < Width/Image->Width; hRep++)
{
pie_DrawImage(&pieImage, &dest, &rendStyle);
dest.x += Image->Width;
}
//draw remainder
if (hRemainder > 0)
{
pieImage.tw = hRemainder;
dest.w = hRemainder;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
dest.y += Image->Height;
}
//draw remainder
if (vRemainder > 0)
{
//as above
pieImage.tw = Image->Width;
dest.x = x + Image->XOffset;
dest.w = Image->Width;
pieImage.th = vRemainder;
dest.h = vRemainder;
for (hRep = 0; hRep < Width/Image->Width; hRep++)
{
pie_DrawImage(&pieImage, &dest, &rendStyle);
dest.x += Image->Width;
}
//draw remainder
if (hRemainder > 0)
{
pieImage.tw = hRemainder;
dest.w = hRemainder;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
}
}
/* FIXME: WTF is this supposed to do? Looks like some other functionality
* was retrofitted onto something else. - Per */
void pie_UploadDisplayBuffer()
{
screen_Upload(NULL);
}
BOOL pie_InitRadar(void)
{
glGenTextures(1, &radarTexture);
return TRUE;
}
BOOL pie_ShutdownRadar(void)
{
glDeleteTextures(1, &radarTexture);
return TRUE;
}
void pie_DownLoadRadar(UDWORD *buffer)
{
pie_SetTexturePage(radarTexture);
glTexImage2D(GL_TEXTURE_2D, 0, wz_texture_compression, RADARX, RADARY, 0,
GL_RGBA, GL_UNSIGNED_BYTE, buffer);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
void pie_RenderRadar( int x, int y )
{
PIEIMAGE pieImage;
PIERECT dest;
pie_SetRendMode(REND_GOURAUD_TEX);
pie_SetColourKeyedBlack(TRUE);
//special case function because texture is held outside of texture list
pieImage.texPage = radarTexture;
pieImage.tu = 0;
pieImage.tv = 0;
pieImage.tw = 256;
pieImage.th = 256;
dest.x = x;
dest.y = y;
dest.w = RADARX;
dest.h = RADARY;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
void pie_LoadBackDrop(SCREENTYPE screenType)
{
char backd[128];
//randomly load in a backdrop piccy.
srand( (unsigned)time(NULL) + 17 ); // Use offset since time alone doesn't work very well
switch (screenType)
{
case SCREEN_RANDOMBDROP:
if ( rand()%2 == 0 )
snprintf(backd, sizeof(backd), "texpages/bdrops/0%i-bdrop.png", rand()%7); // Range: 0-6
else
snprintf(backd, sizeof(backd), "texpages/bdrops/wzlogo_%i.png", rand()%5); // Range: 0-4
break;
case SCREEN_MISSIONEND:
snprintf(backd, sizeof(backd), "texpages/bdrops/missionend.png");
break;
case SCREEN_CREDITS:
default:
snprintf(backd, sizeof(backd), "texpages/bdrops/credits.png");
break;
}
// Guarantee to nul-terminate
backd[sizeof(backd) - 1] = '\0';
screen_SetBackDropFromFile(backd);
}