2007-01-15 12:09:25 -08:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2007-06-28 10:47:08 -07:00
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#ifndef _piePalette_
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#define _piePalette_
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2007-11-23 13:51:48 -08:00
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#include "lib/ivis_common/piedef.h"
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2007-06-28 10:47:08 -07:00
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//*************************************************************************
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#define PALETTE_MAX 8
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#define PALETTE_SIZE 256
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#define PALETTE_SHADE_LEVEL 16
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#define COL_TRANS 0
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#define COL_BLACK colours[0]
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#define COL_BLUE colours[1]
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#define COL_GREEN colours[2]
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#define COL_CYAN colours[3]
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#define COL_RED colours[4]
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#define COL_MAGENTA colours[5]
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#define COL_BROWN colours[6]
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#define COL_GREY colours[7]
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#define COL_DARKGREY colours[8]
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#define COL_LIGHTBLUE colours[9]
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#define COL_LIGHTGREEN colours[10]
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#define COL_LIGHTCYAN colours[11]
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#define COL_LIGHTRED colours[12]
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#define COL_LIGHTMAGENTA colours[13]
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#define COL_YELLOW colours[14]
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#define COL_WHITE colours[15]
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2007-11-26 13:48:36 -08:00
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#define WZCOL_BLACK psPalette[0]
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#define WZCOL_WHITE psPalette[1]
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#define WZCOL_RELOAD_BACKGROUND psPalette[2]
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#define WZCOL_RELOAD_BAR psPalette[3]
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#define WZCOL_HEALTH_HIGH psPalette[4]
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#define WZCOL_HEALTH_MEDIUM psPalette[5]
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#define WZCOL_HEALTH_LOW psPalette[6]
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#define WZCOL_GREEN psPalette[7]
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#define WZCOL_RED psPalette[8]
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#define WZCOL_YELLOW psPalette[9]
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2007-11-26 14:10:31 -08:00
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#define WZCOL_MENU_BACKGROUND psPalette[10]
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#define WZCOL_MENU_BORDER psPalette[11]
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#define WZCOL_MENU_LOAD_BORDER psPalette[12]
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2007-11-26 14:59:21 -08:00
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#define WZCOL_CURSOR psPalette[13]
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#define WZCOL_MENU_SCORES_INTERIOR psPalette[14]
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2007-12-02 08:38:21 -08:00
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#define WZCOL_MENU_SEPARATOR psPalette[15]
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#define WZCOL_MAX 16
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2007-11-26 13:48:36 -08:00
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2007-06-28 10:47:08 -07:00
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//*************************************************************************
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2007-03-16 09:20:16 -07:00
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extern Uint8 colours[];
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extern Uint8 palShades[PALETTE_SIZE * PALETTE_SHADE_LEVEL];
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2007-11-26 13:48:36 -08:00
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extern PIELIGHT psPalette[];
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2007-06-28 10:47:08 -07:00
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//*************************************************************************
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extern void pal_Init(void);
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extern void pal_ShutDown(void);
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extern void pal_BuildAdjustedShadeTable( void );
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2007-03-16 09:20:16 -07:00
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extern Uint8 pal_GetNearestColour(Uint8 r, Uint8 g, Uint8 b);
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2007-11-23 13:51:48 -08:00
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extern int pal_AddNewPalette(PIELIGHT *pal);
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2007-06-28 10:47:08 -07:00
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extern void pal_PaletteSet(void);
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2007-11-23 13:51:48 -08:00
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extern PIELIGHT *pie_GetGamePal(void);
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2007-12-08 16:33:03 -08:00
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extern PIELIGHT pal_SetBrightness(UBYTE brightness);
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2007-06-28 10:47:08 -07:00
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#endif
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