warzone2100/lib/widget/button.c

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Functions for the button widget
*/
#include "lib/framework/frame.h"
#include "lib/framework/frameint.h"
#include "widget.h"
#include "widgint.h"
#include "button.h"
#include "form.h"
#include "tip.h"
#include "lib/ivis_common/rendmode.h"
#include "lib/gamelib/gtime.h"
/* Initialise the button module */
BOOL buttonStartUp(void)
{
return true;
}
/* Create a button widget data structure */
W_BUTTON* buttonCreate(const W_BUTINIT* psInit)
{
W_BUTTON* psWidget;
if (psInit->style & ~(WBUT_PLAIN | WIDG_HIDDEN | WFORM_NOCLICKMOVE
| WBUT_NOPRIMARY | WBUT_SECONDARY | WBUT_TXTCENTRE))
{
ASSERT(!"unknown button style", "buttonCreate: unknown button style");
return NULL;
}
/* Allocate the required memory */
psWidget = (W_BUTTON *)malloc(sizeof(W_BUTTON));
if (psWidget == NULL)
{
debug(LOG_FATAL, "buttonCreate: Out of memory" );
abort();
return NULL;
}
/* Allocate memory for the text and copy it if necessary */
if (psInit->pText)
{
psWidget->pText = psInit->pText;
}
else
{
psWidget->pText = NULL;
}
/* Allocate the memory for the tip and copy it if necessary */
if (psInit->pTip)
{
psWidget->pTip = psInit->pTip;
}
else
{
psWidget->pTip = NULL;
}
/* Initialise the structure */
psWidget->type = WIDG_BUTTON;
psWidget->id = psInit->id;
psWidget->formID = psInit->formID;
psWidget->style = psInit->style;
psWidget->x = psInit->x;
psWidget->y = psInit->y;
psWidget->width = psInit->width;
psWidget->height = psInit->height;
psWidget->callback = psInit->pCallback;
psWidget->pUserData = psInit->pUserData;
psWidget->UserData = psInit->UserData;
psWidget->AudioCallback = WidgGetAudioCallback();
psWidget->HilightAudioID = WidgGetHilightAudioID();
psWidget->ClickedAudioID = WidgGetClickedAudioID();
if (psInit->pDisplay)
{
psWidget->display = psInit->pDisplay;
}
else
{
psWidget->display = buttonDisplay;
}
psWidget->FontID = psInit->FontID;
buttonInitialise(psWidget);
return psWidget;
}
/* Free the memory used by a button */
void buttonFree(W_BUTTON *psWidget)
{
ASSERT( psWidget != NULL,
"buttonFree: invalid button pointer" );
free(psWidget);
}
/* Initialise a button widget before it is run */
void buttonInitialise(W_BUTTON *psWidget)
{
ASSERT( psWidget != NULL,
"buttonDisplay: Invalid widget pointer" );
psWidget->state = WBUTS_NORMAL;
}
/* Get a button's state */
UDWORD buttonGetState(W_BUTTON *psButton)
{
UDWORD State = 0;
if (psButton->state & WBUTS_GREY)
{
State |= WBUT_DISABLE;
}
if (psButton->state & WBUTS_LOCKED)
{
State |= WBUT_LOCK;
}
if (psButton->state & WBUTS_CLICKLOCK)
{
State |= WBUT_CLICKLOCK;
}
if (psButton->state & WBUTS_FLASH)
{
State |= WBUT_FLASH;
}
return State;
}
void buttonSetFlash(W_BUTTON *psButton)
{
psButton->state |= WBUTS_FLASH;
}
void buttonClearFlash(W_BUTTON *psButton)
{
psButton->state &= ~WBUTS_FLASH;
psButton->state &= ~WBUTS_FLASHON;
}
/* Set a button's state */
void buttonSetState(W_BUTTON *psButton, UDWORD state)
{
ASSERT(!((state & WBUT_LOCK) && (state & WBUT_CLICKLOCK)), "Cannot have both WBUT_LOCK and WBUT_CLICKLOCK");
if (state & WBUT_DISABLE)
{
psButton->state |= WBUTS_GREY;
}
else
{
psButton->state &= ~WBUTS_GREY;
}
if (state & WBUT_LOCK)
{
psButton->state |= WBUTS_LOCKED;
}
else
{
psButton->state &= ~WBUTS_LOCKED;
}
if (state & WBUT_CLICKLOCK)
{
psButton->state |= WBUTS_CLICKLOCK;
}
else
{
psButton->state &= ~WBUTS_CLICKLOCK;
}
}
/* Run a button widget */
void buttonRun(W_BUTTON *psButton)
{
if (psButton->state & WBUTS_FLASH)
{
if (((gameTime2/250) % 2) == 0) {
psButton->state &= ~WBUTS_FLASHON;
} else {
psButton->state |= WBUTS_FLASHON;
}
}
}
/* Respond to a mouse click */
void buttonClicked(W_BUTTON *psWidget, UDWORD key)
{
/* Can't click a button if it is disabled or locked down */
if (!(psWidget->state & (WBUTS_GREY | WBUTS_LOCKED)))
{
// Check this is the correct key
if ((!(psWidget->style & WBUT_NOPRIMARY) && key == WKEY_PRIMARY) ||
((psWidget->style & WBUT_SECONDARY) && key == WKEY_SECONDARY))
{
if(psWidget->AudioCallback) {
psWidget->AudioCallback(psWidget->ClickedAudioID);
}
psWidget->state &= ~WBUTS_FLASH; // Stop it flashing
psWidget->state &= ~WBUTS_FLASHON;
psWidget->state |= WBUTS_DOWN;
}
}
/* Kill the tip if there is one */
if (psWidget->pTip)
{
tipStop((WIDGET *)psWidget);
}
}
/* Respond to a mouse button up */
void buttonReleased(W_SCREEN* psScreen, W_BUTTON* psWidget, UDWORD key)
{
if (psWidget->state & WBUTS_DOWN)
{
// Check this is the correct key
if ((!(psWidget->style & WBUT_NOPRIMARY) && key == WKEY_PRIMARY) ||
((psWidget->style & WBUT_SECONDARY) && key == WKEY_SECONDARY))
{
widgSetReturn(psScreen, (WIDGET *)psWidget);
psWidget->state &= ~WBUTS_DOWN;
}
}
}
/* Respond to a mouse moving over a button */
void buttonHiLite(W_BUTTON *psWidget, W_CONTEXT *psContext)
{
psWidget->state |= WBUTS_HILITE;
if(psWidget->AudioCallback) {
psWidget->AudioCallback(psWidget->HilightAudioID);
}
/* If there is a tip string start the tool tip */
if (psWidget->pTip)
{
tipStart((WIDGET *)psWidget, psWidget->pTip, psContext->psScreen->TipFontID,
psContext->psForm->aColours,
psWidget->x + psContext->xOffset, psWidget->y + psContext->yOffset,
psWidget->width, psWidget->height);
}
}
/* Respond to the mouse moving off a button */
void buttonHiLiteLost(W_BUTTON *psWidget)
{
psWidget->state &= ~(WBUTS_DOWN | WBUTS_HILITE);
if (psWidget->pTip)
{
tipStop((WIDGET *)psWidget);
}
}
/* Display a button */
void buttonDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
W_BUTTON *psButton;
SDWORD x0,y0,x1,y1, fx,fy,fw;
int CurrFontID;
ASSERT(psWidget != NULL && pColours != NULL, "Invalid pointers");
if (!psWidget || !pColours)
{
return;
}
psButton = (W_BUTTON *)psWidget;
CurrFontID = psButton->FontID;
x0=psButton->x + xOffset;
y0=psButton->y + yOffset;
x1=x0 + psButton->width;
y1=y0 + psButton->height;
if (psButton->state & (WBUTS_DOWN | WBUTS_LOCKED | WBUTS_CLICKLOCK))
{
/* Display the button down */
pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
iV_Line(x0,y0, x1,y0, pColours[WCOL_DARK]);
iV_Line(x0,y0, x0,y1, pColours[WCOL_DARK]);
iV_Line(x0,y1, x1,y1, pColours[WCOL_LIGHT]);
iV_Line(x1,y1, x1,y0, pColours[WCOL_LIGHT]);
if (psButton->pText)
{
iV_SetFont(psButton->FontID);
iV_SetTextColour(pColours[WCOL_TEXT]);
fw = iV_GetTextWidth(psButton->pText);
if(psButton->style & WBUT_NOCLICKMOVE) {
fx = x0 + (psButton->width - fw) / 2 + 1;
fy = y0 + 1 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
} else {
fx = x0 + (psButton->width - fw) / 2;
fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
}
iV_DrawText(psButton->pText,fx,fy);
}
if (psButton->state & WBUTS_HILITE)
{
/* Display the button hilite */
iV_Line(x0+3,y0+3, x1-2,y0+3, pColours[WCOL_HILITE]);
iV_Line(x0+3,y0+3, x0+3,y1-2, pColours[WCOL_HILITE]);
iV_Line(x0+3,y1-2, x1-2,y1-2, pColours[WCOL_HILITE]);
iV_Line(x1-2,y1-2, x1-2,y0+3, pColours[WCOL_HILITE]);
}
}
else if (psButton->state & WBUTS_GREY)
{
/* Display the disabled button */
pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]);
iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]);
iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]);
iV_Line(x1,y1, x1,y0, pColours[WCOL_DARK]);
if (psButton->pText)
{
iV_SetFont(psButton->FontID);
fw = iV_GetTextWidth(psButton->pText);
fx = x0 + (psButton->width - fw) / 2;
fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
iV_SetTextColour(pColours[WCOL_LIGHT]);
iV_DrawText(psButton->pText, fx+1, fy+1);
iV_SetTextColour(pColours[WCOL_DISABLE]);
iV_DrawText(psButton->pText, fx, fy);
}
if (psButton->state & WBUTS_HILITE)
{
/* Display the button hilite */
iV_Line(x0+2,y0+2, x1-3,y0+2, pColours[WCOL_HILITE]);
iV_Line(x0+2,y0+2, x0+2,y1-3, pColours[WCOL_HILITE]);
iV_Line(x0+2,y1-3, x1-3,y1-3, pColours[WCOL_HILITE]);
iV_Line(x1-3,y1-3, x1-3,y0+2, pColours[WCOL_HILITE]);
}
}
else
{
/* Display the button up */
pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]);
iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]);
iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]);
iV_Line(x1,y1, x1,y0, pColours[WCOL_DARK]);
if (psButton->pText)
{
iV_SetFont(psButton->FontID);
iV_SetTextColour(pColours[WCOL_TEXT]);
fw = iV_GetTextWidth(psButton->pText);
fx = x0 + (psButton->width - fw) / 2;
fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
iV_DrawText(psButton->pText, fx, fy);
}
if (psButton->state & WBUTS_HILITE)
{
/* Display the button hilite */
iV_Line(x0+2,y0+2, x1-3,y0+2, pColours[WCOL_HILITE]);
iV_Line(x0+2,y0+2, x0+2,y1-3, pColours[WCOL_HILITE]);
iV_Line(x0+2,y1-3, x1-3,y1-3, pColours[WCOL_HILITE]);
iV_Line(x1-3,y1-3, x1-3,y0+2, pColours[WCOL_HILITE]);
}
}
}