warzone2100/lib/ivis_common/bitimage.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_BITIMAGE__
#define __INCLUDED_BITIMAGE__
typedef struct {
UWORD NumCluts;
UWORD *ClutIDs;
} CLUTLIST;
typedef void (*CLUTCALLBACK)(UWORD *clut);
UWORD iV_GetImageWidth(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageHeight(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageWidthNoCC(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageHeightNoCC(IMAGEFILE *ImageFile,UWORD ID);
SWORD iV_GetImageXOffset(IMAGEFILE *ImageFile,UWORD ID);
SWORD iV_GetImageYOffset(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageCenterX(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageCenterY(IMAGEFILE *ImageFile,UWORD ID);
IMAGEFILE *iV_LoadImageFile(char *FileData, UDWORD FileSize);
void iV_FreeImageFile(IMAGEFILE *ImageFile);
#endif