warzone2100/lib/ivis_common/ivisdef.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* ivisdef.h
*
* type defines for all ivis library functions.
*
*/
/***************************************************************************/
#ifndef _ivisdef_h
#define _ivisdef_h
#include "lib/framework/frame.h"
#include "pietypes.h"
/***************************************************************************/
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
#define iV_SCANTABLE_MAX 1024
// texture animation defines
#define iV_IMD_ANIM_LOOP 0
#define iV_IMD_ANIM_RUN 1
#define iV_IMD_ANIM_FRAMES 8
//*************************************************************************
//
// screen surface structure
//
//*************************************************************************
typedef struct { Sint32 left, top, right, bottom; } iClip;
typedef struct iSurface {
Uint32 flags;
int xcentre;
int ycentre;
int xpshift;
int ypshift;
iClip clip;
UBYTE *buffer;
Sint32 scantable[iV_SCANTABLE_MAX]; // currently uses 4k per structure (!)
int width;
int height;
Sint32 size;
} iSurface;
//*************************************************************************
//
// texture animation structures
//
//*************************************************************************
typedef struct {
int npoints;
Vector2i frame[iV_IMD_ANIM_FRAMES];
} iTexAnimFrame;
typedef struct {
int nFrames;
int playbackRate;
int textureWidth;
int textureHeight;
} iTexAnim;
//*************************************************************************
//
// imd structures
//
//*************************************************************************
/// Stores the from and to verticles from an edge
typedef struct edge_
{
int from, to;
} EDGE;
typedef int VERTEXID; // Size of the entry for vertex id in the imd polygon structure
typedef struct {
Uint32 flags;
Sint32 zcentre;
int npnts;
Vector3f normal;
VERTEXID *pindex;
Vector2f *texCoord;
iTexAnim *pTexAnim;
} iIMDPoly;
typedef struct iIMDShape {
int texpage;
int sradius, radius, xmin, xmax, ymin, ymax, zmin, zmax;
Vector3f ocen;
unsigned short numFrames;
unsigned short animInterval;
unsigned int npoints;
Vector3f *points;
unsigned int npolys;
iIMDPoly *polys;
unsigned int nconnectors;
Vector3f *connectors;
unsigned int nShadowEdges;
EDGE *shadowEdgeList;
struct iIMDShape *next; // next pie in multilevel pies (NULL for non multilevel !)
} iIMDShape;
//*************************************************************************
//
// immitmap image structures
//
//*************************************************************************
typedef struct {
uint16_t Version;
uint16_t NumImages;
uint16_t BitDepth;
uint16_t NumTPages;
char TPageFiles[16][16];
} IMAGEHEADER;
typedef struct {
uint16_t TPageID;
uint16_t Tu;
uint16_t Tv;
uint16_t Width;
uint16_t Height;
int16_t XOffset;
int16_t YOffset;
} IMAGEDEF;
typedef struct {
IMAGEHEADER Header;
iTexture *TexturePages;
unsigned short NumCluts;
unsigned short TPageIDs[16];
unsigned short ClutIDs[48];
IMAGEDEF *ImageDefs;
} IMAGEFILE;
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
#endif // _ivisdef_h