warzone2100/lib/framework/wzapp.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef WZAPP_H
#define WZAPP_H
#include <QtGui/QApplication>
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#include <QtGui/QImageReader>
#include <QtCore/QTimer>
#include <QtOpenGL/QGLWidget>
#include <QtCore/QBuffer>
#include <QtCore/QTime>
#include <QtCore/QThread>
#include <QtCore/QMutex>
#include <QtCore/QSemaphore>
#include <QtCore/QSettings>
#include <physfs.h>
// Get platform defines before checking for them.
// Qt headers MUST come before platform specific stuff!
#include "lib/framework/frame.h"
#include "lib/framework/cursors.h"
#include "lib/ivis_opengl/textdraw.h"
#include "input.h"
class WzConfig : public QSettings
{
public:
WzConfig(const QString &name, QObject *parent = 0) : QSettings(QString("wz::") + name, QSettings::IniFormat, parent) {}
Vector3f vector3f(const QString &name);
void setVector3f(const QString &name, const Vector3f &v);
Vector3i vector3i(const QString &name);
void setVector3i(const QString &name, const Vector3i &v);
Vector2i vector2i(const QString &name);
void setVector2i(const QString &name, const Vector2i &v);
};
class WzMainWindow : public QGLWidget
{
Q_OBJECT
private:
void loadCursor(CURSOR cursor, int x, int y, QImageReader &buffer);
void mouseMoveEvent(QMouseEvent *event);
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void wheelEvent(QWheelEvent *event);
void keyPressEvent(QKeyEvent *event);
void keyReleaseEvent(QKeyEvent *event);
void inputMethodEvent(QInputMethodEvent *event);
void realHandleKeyEvent(QKeyEvent *event, bool pressed);
void focusOutEvent(QFocusEvent *event);
MOUSE_KEY_CODE buttonToIdx(Qt::MouseButton button);
QCursor *cursors[CURSOR_MAX];
QTimer *timer;
QTime tickCount;
QFont regularFont, boldFont, smallFont, scaledFont;
bool notReadyToPaint; ///< HACK Don't draw during initial show(), since some global variables apparently aren't set up.
static WzMainWindow *myself;
public:
WzMainWindow(const QGLFormat &format, QWidget *parent = 0);
~WzMainWindow();
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
static WzMainWindow *instance();
void setCursor(CURSOR index);
void setCursor(QCursor cursor);
void setFontType(enum iV_fonts FontID);
void setFontSize(float size);
int ticks() { return tickCount.elapsed(); }
void setReadyToPaint() { notReadyToPaint = false; }
void drawPixmap(int XPos, int YPos, QPixmap *pix);
public slots:
void tick();
void close();
};
struct _wzThread : public QThread
{
_wzThread(int (*threadFunc_)(void *), void *data_) : threadFunc(threadFunc_), data(data_) {}
void run()
{
ret = (*threadFunc)(data);
}
int (*threadFunc)(void *);
void *data;
int ret;
};
// This one couldn't be easier...
struct _wzMutex : public QMutex
{
};
struct _wzSemaphore : public QSemaphore
{
_wzSemaphore(int startValue = 0) : QSemaphore(startValue) {}
};
#endif