2010-05-15 19:46:43 -07:00
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#ifndef WZAPP_H
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#define WZAPP_H
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#include <QtGui/QApplication>
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#include <QtCore/QTimer>
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#include <QtOpenGL/QGLWidget>
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#include <QtCore/QBuffer>
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#include <QtCore/QTime>
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#include <QtCore/QThread>
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#include <QtCore/QMutex>
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#include <QtCore/QSemaphore>
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2010-05-19 19:05:30 -07:00
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// Get platform defines before checking for them.
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// Qt headers MUST come before platform specific stuff!
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#include "lib/framework/frame.h"
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#include "lib/framework/cursors.h"
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#include "lib/ivis_common/textdraw.h"
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#include "input.h"
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2010-05-15 19:46:43 -07:00
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class WzMainWindow : public QGLWidget
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{
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Q_OBJECT
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private:
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void loadCursor(CURSOR cursor, int x, int y, QBuffer &buffer);
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void mouseMoveEvent(QMouseEvent *event);
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void mousePressEvent(QMouseEvent *event);
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void mouseReleaseEvent(QMouseEvent *event);
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void wheelEvent(QWheelEvent *event);
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void keyPressEvent(QKeyEvent *event);
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void keyReleaseEvent(QKeyEvent *event);
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void inputMethodEvent(QInputMethodEvent *event);
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void realHandleKeyEvent(QKeyEvent *event, bool pressed);
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void focusOutEvent(QFocusEvent *event);
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MOUSE_KEY_CODE buttonToIdx(Qt::MouseButton button);
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QCursor *cursors[CURSOR_MAX];
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QTimer *timer;
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QTime tickCount;
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2010-05-19 19:05:30 -07:00
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QFont regularFont, boldFont, smallFont;
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2010-05-15 19:46:43 -07:00
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bool notReadyToPaint; ///< HACK Don't draw during initial show(), since some global variables apparently aren't set up.
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static WzMainWindow *myself;
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public:
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WzMainWindow(const QGLFormat &format, QWidget *parent = 0);
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~WzMainWindow();
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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static WzMainWindow *instance();
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void setCursor(CURSOR index);
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void setCursor(QCursor cursor);
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void setFontType(enum iV_fonts FontID);
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void setFontSize(float size);
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int ticks() { return tickCount.elapsed(); }
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void setReadyToPaint() { notReadyToPaint = false; }
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public slots:
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void tick();
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void close();
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};
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struct _wzThread : public QThread
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{
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_wzThread(int (*threadFunc_)(void *), void *data_) : threadFunc(threadFunc_), data(data_) {}
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void run()
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{
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ret = (*threadFunc)(data);
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}
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int (*threadFunc)(void *);
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void *data;
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int ret;
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};
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// This one couldn't be easier...
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struct _wzMutex : public QMutex
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{
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};
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struct _wzSemaphore : public QSemaphore
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{
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_wzSemaphore(int startValue = 0) : QSemaphore(startValue) {}
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};
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#endif
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