warzone2100/lib/framework/treapint.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*! \file treapint.h
* * \brief Internal function calls for the treap system to allow it
* to be used by the memory system.
*
*/
#ifndef _treapint_h
#define _treapint_h
/* Check the header files have been included from frame.h if they
* are used outside of the framework library.
*/
#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
#error Framework header files MUST be included from Frame.h ONLY.
#endif
/* Recursive function to add an object to a tree */
extern void treapAddNode(TREAP_NODE **ppsRoot, TREAP_NODE *psNew, TREAP_CMP cmp);
/* Recursively find and remove a node from the tree */
extern TREAP_NODE *treapDelRec(TREAP_NODE **ppsRoot, void *key,
TREAP_CMP cmp);
/* Recurisvely find an object in a treap */
extern void *treapFindRec(TREAP_NODE *psRoot, void *key, TREAP_CMP cmp);
/* Recursively display the treap structure */
extern void treapDisplayRec(TREAP_NODE *psRoot, UDWORD indent);
#endif