warzone2100/lib/sound/playlist.c

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <physfs.h>
#include <string.h>
#include "lib/framework/frame.h"
#include "lib/framework/wzglobal.h"
#include "playlist.h"
#define BUFFER_SIZE 2048
#define NB_TRACKS 3
typedef struct {
char** songs;
unsigned int nb_songs;
unsigned int list_size;
bool shuffle;
} WZ_TRACK;
static unsigned int current_track = 0;
static unsigned int current_song = 0;
static WZ_TRACK playlist[NB_TRACKS];
void PlayList_Init()
{
unsigned int i;
for (i = 0; i < NB_TRACKS; ++i)
{
playlist[i].songs = NULL;
playlist[i].list_size = 0;
playlist[i].nb_songs = 0;
}
}
void PlayList_Quit()
{
unsigned int i, j;
for(i = 0; i < NB_TRACKS; ++i)
{
for (j = 0; j < playlist[i].list_size; ++j )
{
free(playlist[i].songs[j]);
}
free(playlist[i].songs);
playlist[i].songs = NULL;
playlist[i].list_size = 0;
playlist[i].nb_songs = 0;
}
}
bool PlayList_Read(const char* path)
{
PHYSFS_file* fileHandle;
char* path_to_music = NULL;
char fileName[PATH_MAX];
// Construct file name
snprintf(fileName, sizeof(fileName), "%s/music.wpl", path);
// Attempt to open the playlist file
fileHandle = PHYSFS_openRead(fileName);
if (fileHandle == NULL)
{
debug(LOG_ERROR, "sound_LoadTrackFromFile: PHYSFS_openRead(\"%s\") failed with error: %s\n", fileName, PHYSFS_getLastError());
return false;
}
while (!PHYSFS_eof(fileHandle))
{
char line_buf[BUFFER_SIZE];
size_t buf_pos = 0;
char* filename;
while (buf_pos < sizeof(line_buf) - 1
&& PHYSFS_read(fileHandle, &line_buf[buf_pos], 1, 1)
&& line_buf[buf_pos] != '\n'
&& line_buf[buf_pos] != '\r')
{
++buf_pos;
}
// Nul-terminate string
line_buf[buf_pos] = '\0';
buf_pos = 0;
if (strncmp(line_buf, "[game]", 6) == 0)
{
current_track = 1;
free(path_to_music);
path_to_music = NULL;
playlist[current_track].shuffle = false;
}
else if (strncmp(line_buf, "[menu]", 6) == 0)
{
current_track = 2;
free(path_to_music);
path_to_music = NULL;
playlist[current_track].shuffle = false;
}
else if (strncmp(line_buf, "path=", 5) == 0)
{
free(path_to_music);
path_to_music = strtok(line_buf+5, "\n");
if (strcmp(path_to_music, ".") == 0)
{
path_to_music = strdup(path);
}
else
{
path_to_music = strdup(path_to_music);
}
debug(LOG_SOUND, "playlist: path = %s", path_to_music );
}
else if (strncmp(line_buf, "shuffle=", 8) == 0)
{
if (strcmp(strtok(line_buf+8, "\n"), "yes") == 0)
{
playlist[current_track].shuffle = true;
}
debug( LOG_SOUND, "playlist: shuffle = yes" );
}
else if (line_buf[0] != '\0'
&& (filename = strtok(line_buf, "\n")) != NULL
&& strlen(filename) != 0)
{
char* filepath;
if (path_to_music == NULL)
{
filepath = strdup(filename);
if (filename == NULL)
{
debug(LOG_ERROR, "PlayList_Read: Out of memory!");
PHYSFS_close(fileHandle);
abort();
return false;
}
}
else
{
// Determine the length of the string we're about to construct
size_t path_length = strlen(path_to_music) + 1 + strlen(filename) + 2;
// Allocate memory for our string
filepath = (char*)malloc(path_length);
if (filepath == NULL)
{
debug(LOG_ERROR, "PlayList_Read: Out of memory!");
free(path_to_music);
PHYSFS_close(fileHandle);
abort();
return false;
}
snprintf(filepath, path_length, "%s/%s", path_to_music, filename);
}
debug(LOG_SOUND, "playlist: adding song %s", filepath );
if (playlist[current_track].nb_songs == playlist[current_track].list_size)
{
char** songs;
unsigned int new_list_size = playlist[current_track].list_size * 2;
unsigned int i;
// Make sure that we always allocate _some_ memory.
if (new_list_size == 0)
{
new_list_size = 1;
}
songs = (char**)realloc(playlist[current_track].songs,
new_list_size * sizeof(char*));
if (songs == NULL)
{
debug(LOG_ERROR, "PlayList_Read: Out of memory!");
free(path_to_music);
PHYSFS_close(fileHandle);
abort();
return false;
}
// Initialize the new set of pointers to NULL. Since they don't point to
// allocated memory yet.
for (i = playlist[current_track].list_size; i < new_list_size; ++i)
{
songs[i] = NULL;
}
playlist[current_track].songs = songs;
playlist[current_track].list_size = new_list_size;
}
playlist[current_track].songs[playlist[current_track].nb_songs++] = filepath;
}
}
free(path_to_music);
PHYSFS_close(fileHandle);
return true;
}
static void swap_charp(char** a, char** b)
{
char* tmp = *a;
*a = *b;
*b = tmp;
}
static void PlayList_Shuffle()
{
if (playlist[current_track].shuffle)
{
unsigned int i;
for (i = playlist[current_track].nb_songs-1; i > 0; --i)
{
unsigned int j = rand() % (i + 1);
swap_charp(&playlist[current_track].songs[i], &playlist[current_track].songs[j]);
}
}
}
void PlayList_SetTrack(unsigned int t)
{
if (t < NB_TRACKS)
{
current_track = t;
}
else
{
current_track = 0;
}
PlayList_Shuffle();
current_song = 0;
}
const char* PlayList_CurrentSong()
{
if (current_song < playlist[current_track].nb_songs)
{
return playlist[current_track].songs[current_song];
}
return NULL;
}
const char* PlayList_NextSong()
{
// If we're at the end of the playlist
if (++current_song >= playlist[current_track].nb_songs)
{
// Shuffle the playlist (again)
PlayList_Shuffle();
// Jump to the start of the playlist
current_song = 0;
}
if (playlist[current_track].nb_songs == 0)
{
return NULL;
}
return playlist[current_track].songs[current_song];
}