2007-01-15 12:09:25 -08:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2007-06-28 10:47:08 -07:00
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2006-06-02 12:34:58 -07:00
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#include "lib/ivis_common/piemode.h"
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#include "lib/ivis_common/tex.h"
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2007-06-18 08:46:12 -07:00
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#include "lib/ivis_common/textdraw.h"
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2007-06-28 10:47:08 -07:00
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// pass in true to reset the palette too.
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2007-10-01 12:45:49 -07:00
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void iV_Reset()
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2007-06-28 10:47:08 -07:00
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{
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_TEX_INDEX = 0;
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}
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void iV_ShutDown(void)
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{
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pie_ShutDown();
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pie_TexShutDown();
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2007-10-01 12:45:49 -07:00
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iV_TextShutdown();
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2007-10-27 06:58:01 -07:00
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debug(LOG_3D, "iVi[ShutDown] = successful");
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2007-06-28 10:47:08 -07:00
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}
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