2007-06-28 10:47:08 -07:00
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//*
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//
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#include <stdio.h>
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2006-06-02 12:34:58 -07:00
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#include "lib/framework/frame.h"
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#include "lib/gamelib/gtime.h"
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2007-06-28 10:47:08 -07:00
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#include "tracklib.h"
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2006-06-02 12:34:58 -07:00
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#include "lib/gamelib/priority.h"
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2007-06-28 10:47:08 -07:00
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#include "aud.h"
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2006-06-02 12:34:58 -07:00
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#include "lib/framework/trig.h"
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2007-06-28 10:47:08 -07:00
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//*
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//
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// defines
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#define NO_SAMPLE - 2
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#define AUDIO_SAMPLE_HEAP_INIT 1000
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#define AUDIO_SAMPLE_HEAP_EXT 10
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#define MAX_SAME_SAMPLES 2
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#define AUDIO_QUEUE_SIZE 30
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#define LOWERED_VOL AUDIO_VOL_MAX / 4
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//*
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//
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//
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// -----------------------------------------------------------------------------------------------------------------------
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// * structs
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// -----------------------------------------------------------------------------------------------------------------------
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//
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typedef struct SDWVEC3D
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{
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SDWORD x, y, z;
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} SDWVEC3D;
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//*
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//
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// externs
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//*
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//
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// static functions
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//*
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//
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// global variables
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static OBJ_HEAP *g_psSampleHeap = NULL;
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static AUDIO_SAMPLE *g_psSampleList = NULL;
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static AUDIO_SAMPLE *g_psSampleQueue = NULL;
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static BOOL g_bAudioEnabled = FALSE;
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static BOOL g_bAudioPaused = FALSE;
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static BOOL g_bStopAll = FALSE;
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static AUDIO_SAMPLE g_sPreviousSample =
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{
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NO_SAMPLE, SAMPLE_COORD_INVALID, SAMPLE_COORD_INVALID, SAMPLE_COORD_INVALID
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};
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static SDWORD g_i3DVolume = AUDIO_VOL_MAX;
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// static CRITICAL_SECTION critSecAudio;
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//
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// endif
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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BOOL audio_Disabled( void )
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{
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return !g_bAudioEnabled;
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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2006-04-01 09:50:19 -08:00
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BOOL audio_Init( AUDIO_CALLBACK pStopTrackCallback )
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2007-06-28 10:47:08 -07:00
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{
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// init audio system
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2006-08-12 09:52:37 -07:00
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g_bAudioEnabled = sound_Init(MAX_SAME_SAMPLES);
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if (g_bAudioEnabled)
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2007-06-28 10:47:08 -07:00
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{
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// allocate sample heap
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if ( !HEAP_CREATE(&g_psSampleHeap, AUDIO_SAMPLE_HEAP_INIT, AUDIO_SAMPLE_HEAP_EXT, sizeof(AUDIO_SAMPLE)) )
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{
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2006-08-22 07:28:49 -07:00
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debug( LOG_ERROR, "audio_Init: couldn't create sample queue\n" );
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abort();
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2007-06-28 10:47:08 -07:00
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return FALSE;
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}
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sound_SetStoppedCallback( pStopTrackCallback );
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}
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2006-04-01 09:50:19 -08:00
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return g_bAudioEnabled;
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2007-06-28 10:47:08 -07:00
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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BOOL audio_Shutdown( void )
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AUDIO_SAMPLE *psSample = NULL, *psSampleTemp = NULL;
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BOOL bOK;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// if audio not enabled return TRUE to carry on game without audio
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if ( g_bAudioEnabled == FALSE )
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{
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return TRUE;
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}
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sound_StopAll();
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bOK = sound_Shutdown();
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// empty sample heap
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// EnterCriticalSection( &critSecAudio );
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//
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// endif
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// empty sample list
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psSample = g_psSampleList;
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while ( psSample != NULL )
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{
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psSampleTemp = psSample->psNext;
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HEAP_FREE( g_psSampleHeap, psSample );
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psSample = psSampleTemp;
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}
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// empty sample queue
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psSample = g_psSampleQueue;
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while ( psSample != NULL )
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{
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psSampleTemp = psSample->psNext;
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HEAP_FREE( g_psSampleHeap, psSample );
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psSample = psSampleTemp;
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}
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// LeaveCriticalSection( &critSecAudio );
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//
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// endif
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// free sample heap
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HEAP_DESTROY( g_psSampleHeap );
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g_psSampleHeap = NULL;
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g_psSampleList = NULL;
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g_psSampleQueue = NULL;
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// DeleteCriticalSection( &critSecAudio );
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//
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// endif
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return bOK;
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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void audio_PlayPreviousQueueTrack( void )
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{
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if ( g_sPreviousSample.iTrack != NO_SAMPLE )
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{
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audio_PlayTrack( g_sPreviousSample.iTrack );
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}
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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BOOL audio_GetPreviousQueueTrackPos( SDWORD *iX, SDWORD *iY, SDWORD *iZ )
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{
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if ( g_sPreviousSample.x != SAMPLE_COORD_INVALID && g_sPreviousSample.y != SAMPLE_COORD_INVALID
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&& g_sPreviousSample.z != SAMPLE_COORD_INVALID )
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{
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*iX = g_sPreviousSample.x;
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*iY = g_sPreviousSample.y;
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*iZ = g_sPreviousSample.z;
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return TRUE;
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}
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else
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{
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*iX = *iY = *iZ;
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return FALSE;
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}
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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static void audio_AddSampleToHead( AUDIO_SAMPLE **ppsSampleList, AUDIO_SAMPLE *psSample )
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{
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// EnterCriticalSection( &critSecAudio );
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//
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// endif
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psSample->psNext = ( *ppsSampleList );
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psSample->psPrev = NULL;
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if ( (*ppsSampleList) != NULL )
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{
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( *ppsSampleList )->psPrev = psSample;
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}
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( *ppsSampleList ) = psSample;
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// LeaveCriticalSection( &critSecAudio );
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//
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// endif
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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static void audio_AddSampleToTail( AUDIO_SAMPLE **ppsSampleList, AUDIO_SAMPLE *psSample )
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AUDIO_SAMPLE *psSampleTail = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// EnterCriticalSection( &critSecAudio );
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//
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// endif
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if ( (*ppsSampleList) == NULL )
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{
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( *ppsSampleList ) = psSample;
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}
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else
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{
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psSampleTail = ( *ppsSampleList );
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while ( psSampleTail->psNext != NULL )
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{
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psSampleTail = psSampleTail->psNext;
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}
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psSampleTail->psNext = psSample;
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psSample->psPrev = psSampleTail;
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psSample->psNext = NULL;
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}
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// LeaveCriticalSection( &critSecAudio );
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//
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// endif
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}
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//*
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//
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// audio_RemoveSample Removes sample from list but doesn't free its memory
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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static void audio_RemoveSample( AUDIO_SAMPLE **ppsSampleList, AUDIO_SAMPLE *psSample )
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{
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if ( psSample == NULL )
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{
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return;
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}
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// EnterCriticalSection( &critSecAudio );
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//
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// endif
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if ( psSample == (*ppsSampleList) )
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{
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// first sample in list
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( *ppsSampleList ) = psSample->psNext;
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}
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else
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{
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if ( psSample->psPrev != NULL )
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{
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psSample->psPrev->psNext = psSample->psNext;
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}
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if ( psSample->psNext != NULL )
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{
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psSample->psNext->psPrev = psSample->psPrev;
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}
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}
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// set sample pointers NULL for safety
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psSample->psPrev = NULL;
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psSample->psNext = NULL;
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// ifdef WIN32 //Not needed ?--Qamly
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//
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// LeaveCriticalSection( &critSecAudio );
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//
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// endif
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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static BOOL audio_CheckSameQueueTracksPlaying( SDWORD iTrack )
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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SDWORD iCount;
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AUDIO_SAMPLE *psSample = NULL;
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BOOL bOK = TRUE;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// return if audio not enabled
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if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE )
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{
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return TRUE;
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}
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iCount = 0;
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// loop through queue sounds and check whether too many already in it
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psSample = g_psSampleQueue;
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while ( psSample != NULL )
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{
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if ( psSample->iTrack == iTrack )
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{
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iCount++;
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}
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if ( iCount > MAX_SAME_SAMPLES )
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{
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bOK = FALSE;
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break;
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}
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psSample = psSample->psNext;
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}
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return bOK;
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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2006-09-19 11:45:48 -07:00
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static AUDIO_SAMPLE *audio_QueueSample( SDWORD iTrack )
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2007-06-28 10:47:08 -07:00
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AUDIO_SAMPLE *psSample = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// SDWORD iSameSamples = 0;
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//
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2006-01-17 00:59:47 -08:00
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// debug(LOG_SOUND, "audio_queuesample called - track=%d", iTrack );
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2007-06-28 10:47:08 -07:00
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// return if audio not enabled
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if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE || g_bStopAll == TRUE )
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{
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return NULL;
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}
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2006-08-23 05:58:48 -07:00
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ASSERT( sound_CheckTrack(iTrack) == TRUE, "audio_QueueSample: track %i outside limits\n", iTrack );
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2007-06-28 10:47:08 -07:00
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// reject track if too many of same ID already in queue
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if ( audio_CheckSameQueueTracksPlaying(iTrack) == FALSE )
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{
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return NULL;
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}
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2006-01-17 00:59:47 -08:00
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// debug(LOG_SOUND, "audio_queuetrack called1" );
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2006-09-17 13:39:25 -07:00
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HEAP_ALLOC( g_psSampleHeap, (void **) &psSample );
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2007-06-28 10:47:08 -07:00
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if ( psSample != NULL )
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{
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memset( psSample, 0, sizeof(AUDIO_SAMPLE) ); //[check] -Q
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psSample->iTrack = iTrack;
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psSample->x = SAMPLE_COORD_INVALID;
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psSample->y = SAMPLE_COORD_INVALID;
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psSample->z = SAMPLE_COORD_INVALID;
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psSample->bRemove = FALSE;
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// add to queue
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audio_AddSampleToTail( &g_psSampleQueue, psSample );
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}
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return psSample;
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}
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//*
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// =======================================================================================================================
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// =======================================================================================================================
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//
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void audio_QueueTrack( SDWORD iTrack )
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AUDIO_SAMPLE *psSample = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE || g_bStopAll == TRUE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
psSample = audio_QueueSample( iTrack );
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// * audio_QueueTrackMinDelay Will only play track if iMinDelay has elapsed since
|
|
|
|
// * track last finished
|
|
|
|
//
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_QueueTrackMinDelay( SDWORD iTrack, UDWORD iMinDelay )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample = NULL;
|
|
|
|
UDWORD iDelay;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
iDelay = sound_GetGameTime() - sound_GetTrackTimeLastFinished( iTrack );
|
|
|
|
if ( iDelay > iMinDelay )
|
|
|
|
{
|
|
|
|
psSample = audio_QueueSample( iTrack );
|
|
|
|
if ( psSample != NULL )
|
|
|
|
{
|
|
|
|
sound_SetTrackTimeLastFinished( iTrack, sound_GetGameTime() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_QueueTrackMinDelayPos( SDWORD iTrack, UDWORD iMinDelay, SDWORD iX, SDWORD iY, SDWORD iZ )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample = NULL;
|
|
|
|
UDWORD iDelay;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
iDelay = sound_GetGameTime() - sound_GetTrackTimeLastFinished( iTrack );
|
|
|
|
if ( iDelay > iMinDelay )
|
|
|
|
{
|
|
|
|
psSample = audio_QueueSample( iTrack );
|
|
|
|
if ( psSample != NULL )
|
|
|
|
{
|
|
|
|
sound_SetTrackTimeLastFinished( iTrack, sound_GetGameTime() );
|
|
|
|
psSample->x = iX;
|
|
|
|
psSample->y = iY;
|
|
|
|
psSample->z = iZ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_QueueTrackPos( SDWORD iTrack, SDWORD iX, SDWORD iY, SDWORD iZ )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample = NULL;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
psSample = audio_QueueSample( iTrack );
|
|
|
|
if ( psSample != NULL )
|
|
|
|
{
|
|
|
|
psSample->x = iX;
|
|
|
|
psSample->y = iY;
|
|
|
|
psSample->z = iZ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
2006-09-19 11:45:48 -07:00
|
|
|
static void audio_UpdateQueue( void )
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample = NULL;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( sound_QueueSamplePlaying() == TRUE )
|
|
|
|
{
|
|
|
|
// lower volume whilst playing queue audio
|
|
|
|
audio_Set3DVolume( LOWERED_VOL );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// set full global volume
|
|
|
|
audio_Set3DVolume( AUDIO_VOL_MAX );
|
|
|
|
|
|
|
|
// check queue for members
|
|
|
|
if ( g_psSampleQueue != NULL )
|
|
|
|
{
|
|
|
|
// remove queue head
|
|
|
|
psSample = g_psSampleQueue;
|
|
|
|
audio_RemoveSample( &g_psSampleQueue, psSample );
|
|
|
|
|
|
|
|
// add sample to list if able to play
|
|
|
|
if ( sound_Play2DTrack(psSample, TRUE) == TRUE )
|
|
|
|
{
|
|
|
|
audio_AddSampleToHead( &g_psSampleList, psSample );
|
|
|
|
|
|
|
|
// update last queue sound coords
|
|
|
|
if ( psSample->x != SAMPLE_COORD_INVALID && psSample->y != SAMPLE_COORD_INVALID
|
|
|
|
&& psSample->z != SAMPLE_COORD_INVALID )
|
|
|
|
{
|
|
|
|
g_sPreviousSample.x = psSample->x;
|
|
|
|
g_sPreviousSample.y = psSample->y;
|
|
|
|
g_sPreviousSample.z = psSample->z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-08-22 07:28:49 -07:00
|
|
|
debug( LOG_NEVER, "audio_UpdateQueue: couldn't play sample\n" );
|
2007-06-28 10:47:08 -07:00
|
|
|
HEAP_FREE( g_psSampleHeap, psSample );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
BOOL audio_Update( void )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
SDWVEC3D vecPlayer;
|
|
|
|
SDWORD iA;
|
|
|
|
AUDIO_SAMPLE *psSample, *psSampleTemp;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
audio_UpdateQueue();
|
|
|
|
|
|
|
|
// get player position
|
|
|
|
if ( audio_Display3D() == TRUE )
|
|
|
|
{
|
|
|
|
audio_Get3DPlayerPos( &vecPlayer.x, &vecPlayer.y, &vecPlayer.z );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
audio_Get2DPlayerPos( &vecPlayer.x, &vecPlayer.y, &vecPlayer.z );
|
|
|
|
}
|
|
|
|
|
|
|
|
sound_SetPlayerPos( vecPlayer.x, vecPlayer.y, vecPlayer.z );
|
|
|
|
audio_Get3DPlayerRotAboutVerticalAxis( &iA );
|
|
|
|
sound_SetPlayerOrientation( 0, 0, iA );
|
|
|
|
|
|
|
|
// loop through 3D sounds and remove if finished or update position
|
|
|
|
psSample = g_psSampleList;
|
|
|
|
while ( psSample != NULL )
|
|
|
|
{
|
|
|
|
// remove finished samples from list
|
|
|
|
if ( psSample->bRemove == TRUE )
|
|
|
|
{
|
|
|
|
audio_RemoveSample( &g_psSampleList, psSample );
|
|
|
|
psSampleTemp = psSample->psNext;
|
|
|
|
HEAP_FREE( g_psSampleHeap, psSample );
|
|
|
|
psSample = psSampleTemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check looping sound callbacks for finished condition
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( psSample->psObj != NULL )
|
|
|
|
{
|
|
|
|
if ( audio_ObjectDead(psSample->psObj)
|
|
|
|
|| (psSample->pCallback != NULL && (psSample->pCallback) (psSample) == FALSE) )
|
|
|
|
{
|
|
|
|
sound_StopTrack( psSample );
|
|
|
|
psSample->psObj = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// update sample position
|
|
|
|
{
|
|
|
|
audio_GetObjectPos( psSample->psObj, &psSample->x, &psSample->y, &psSample->z );
|
|
|
|
sound_SetObjectPosition( psSample->iSample, psSample->x, psSample->y, psSample->z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// next sample
|
|
|
|
psSample = psSample->psNext;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
sound_Update();
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
2006-08-15 11:20:36 -07:00
|
|
|
BOOL audio_LoadTrackFromFile( char szFileName[] )
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return sound_LoadTrackFromFile( szFileName );
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
2006-09-17 13:39:25 -07:00
|
|
|
TRACK *audio_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return sound_LoadTrackFromBuffer( pBuffer, udwSize );
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
//
|
|
|
|
|
|
|
|
// Routine to convert wav filename into a track number
|
|
|
|
// ... This is really not going to be practical on the PSX is it?
|
|
|
|
//
|
|
|
|
// What is the point of all the scripts storing .WAV file names like: "Incoming
|
|
|
|
// Intelligence Report-22hz Mon.wav"
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// when all that is required is a single byte saying which sound effect is
|
|
|
|
// required.
|
|
|
|
//
|
|
|
|
// A typical example of using 50 times the amount of memory that is needed.
|
|
|
|
|
|
|
|
//
|
|
|
|
// =======================================================================================================================
|
|
|
|
// * ... bloody PC programmers they're spoiled !
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
BOOL audio_SetTrackVals
|
|
|
|
(
|
|
|
|
char szFileName[],
|
|
|
|
BOOL bLoop,
|
|
|
|
int *piID,
|
|
|
|
int iVol,
|
|
|
|
int iPriority,
|
|
|
|
int iAudibleRadius,
|
|
|
|
int VagID
|
|
|
|
)
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~
|
|
|
|
TRACK *psTrack;
|
|
|
|
//~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get track pointer from resource
|
2006-09-17 13:39:25 -07:00
|
|
|
psTrack = (TRACK*)resGetData( "WAV", szFileName ); //at this point we have 4 valid entries, and 8 invalid -Q
|
2007-06-28 10:47:08 -07:00
|
|
|
if ( psTrack == NULL )
|
|
|
|
{
|
2006-08-22 07:28:49 -07:00
|
|
|
debug( LOG_NEVER, "audio_SetTrackVals: track %s resource not found\n", szFileName );
|
2007-06-28 10:47:08 -07:00
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// get current ID or spare one
|
|
|
|
if ( audio_GetIDFromStr(szFileName, piID) == FALSE )
|
|
|
|
{
|
|
|
|
*piID = sound_GetAvailableID();
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( *piID == SAMPLE_NOT_ALLOCATED )
|
|
|
|
{
|
2006-08-22 07:28:49 -07:00
|
|
|
debug( LOG_NEVER, "audio_SetTrackVals: couldn't get spare track ID\n" );
|
2007-06-28 10:47:08 -07:00
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return sound_SetTrackVals( psTrack, bLoop, *piID, iVol, iPriority, iAudibleRadius, VagID ); //now psTrack should be fully set. -Q
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
BOOL audio_SetTrackValsHashName
|
|
|
|
(
|
|
|
|
UDWORD hash,
|
|
|
|
BOOL bLoop,
|
|
|
|
int iTrack,
|
|
|
|
int iVol,
|
|
|
|
int iPriority,
|
|
|
|
int iAudibleRadius,
|
|
|
|
int VagID
|
|
|
|
)
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~
|
|
|
|
TRACK *psTrack;
|
|
|
|
//~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get track pointer from resource
|
2006-09-17 13:39:25 -07:00
|
|
|
psTrack = (TRACK*)resGetDataFromHash( "WAV", hash );
|
2007-06-28 10:47:08 -07:00
|
|
|
if ( psTrack == NULL )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return sound_SetTrackVals( psTrack, bLoop, iTrack, iVol, iPriority, iAudibleRadius, VagID );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_ReleaseTrack( TRACK *psTrack )
|
|
|
|
{
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
sound_ReleaseTrack( psTrack );
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// * audio_CheckSame3DTracksPlaying Reject samples if too many already playing in
|
|
|
|
// * same area
|
|
|
|
//
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
static BOOL audio_CheckSame3DTracksPlaying( SDWORD iTrack, SDWORD iX, SDWORD iY, SDWORD iZ )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
SDWORD iCount, iDx, iDy, iDz, iDistSq, iMaxDistSq, iRad;
|
|
|
|
AUDIO_SAMPLE *psSample = NULL;
|
|
|
|
BOOL bOK = TRUE;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE )
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
iCount = 0;
|
|
|
|
|
|
|
|
// loop through 3D sounds and check whether too many already in earshot
|
|
|
|
psSample = g_psSampleList;
|
|
|
|
while ( psSample != NULL )
|
|
|
|
{
|
|
|
|
if ( psSample->iTrack == iTrack )
|
|
|
|
{
|
|
|
|
iDx = iX - psSample->x;
|
|
|
|
iDy = iY - psSample->y;
|
|
|
|
iDz = iZ - psSample->z;
|
|
|
|
iDistSq = ( iDx * iDx ) + ( iDy * iDy ) + ( iDz * iDz );
|
|
|
|
iRad = sound_GetTrackAudibleRadius( iTrack );
|
|
|
|
iMaxDistSq = iRad * iRad;
|
|
|
|
if ( iDistSq < iMaxDistSq )
|
|
|
|
{
|
|
|
|
iCount++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( iCount > MAX_SAME_SAMPLES )
|
|
|
|
{
|
|
|
|
bOK = FALSE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
psSample = psSample->psNext;
|
|
|
|
}
|
|
|
|
|
|
|
|
return bOK;
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
static BOOL audio_Play3DTrack( SDWORD iX, SDWORD iY, SDWORD iZ, int iTrack, void *psObj, AUDIO_CALLBACK pUserCallback )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE || g_bStopAll == TRUE )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( audio_CheckSame3DTracksPlaying(iTrack, iX, iY, iZ) == FALSE )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2006-09-17 13:39:25 -07:00
|
|
|
HEAP_ALLOC( g_psSampleHeap, (void **) &psSample );
|
2007-06-28 10:47:08 -07:00
|
|
|
if ( psSample == NULL )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// setup sample
|
|
|
|
memset( psSample, 0, sizeof(AUDIO_SAMPLE) ); // [check] -Q
|
|
|
|
psSample->iTrack = iTrack;
|
|
|
|
psSample->x = iX;
|
|
|
|
psSample->y = iY;
|
|
|
|
psSample->z = iZ;
|
|
|
|
psSample->bRemove = FALSE;
|
|
|
|
psSample->psObj = psObj;
|
|
|
|
psSample->pCallback = pUserCallback;
|
|
|
|
|
|
|
|
// add sample to list if able to play
|
|
|
|
if ( sound_Play3DTrack(psSample) == TRUE )
|
|
|
|
{
|
|
|
|
audio_AddSampleToHead( &g_psSampleList, psSample );
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-08-22 07:28:49 -07:00
|
|
|
debug( LOG_NEVER, "audio_Play3DTrack: couldn't play sample\n" );
|
2007-06-28 10:47:08 -07:00
|
|
|
HEAP_FREE( g_psSampleHeap, psSample );
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
BOOL audio_PlayStaticTrack( SDWORD iMapX, SDWORD iMapY, int iTrack )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~
|
|
|
|
SDWORD iX, iY, iZ;
|
|
|
|
//~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
audio_GetStaticPos( iMapX, iMapY, &iX, &iY, &iZ );
|
|
|
|
return audio_Play3DTrack( iX, iY, iZ, iTrack, NULL, NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
BOOL audio_PlayObjStaticTrack( void *psObj, int iTrack )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~
|
|
|
|
SDWORD iX, iY, iZ;
|
|
|
|
//~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
audio_GetObjectPos( psObj, &iX, &iY, &iZ );
|
|
|
|
return audio_Play3DTrack( iX, iY, iZ, iTrack, psObj, NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
BOOL audio_PlayObjStaticTrackCallback( void *psObj, int iTrack, AUDIO_CALLBACK pUserCallback )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~
|
|
|
|
SDWORD iX, iY, iZ;
|
|
|
|
//~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
audio_GetObjectPos( psObj, &iX, &iY, &iZ );
|
|
|
|
return audio_Play3DTrack( iX, iY, iZ, iTrack, psObj, pUserCallback );
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
BOOL audio_PlayObjDynamicTrack( void *psObj, int iTrack, AUDIO_CALLBACK pUserCallback )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~
|
|
|
|
SDWORD iX, iY, iZ;
|
|
|
|
//~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
audio_GetObjectPos( psObj, &iX, &iY, &iZ );
|
|
|
|
return audio_Play3DTrack( iX, iY, iZ, iTrack, psObj, pUserCallback );
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
BOOL audio_PlayStream( char szFileName[], SDWORD iVol, AUDIO_CALLBACK pUserCallback )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// if audio not enabled return TRUE to carry on game without audio
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2006-09-17 13:39:25 -07:00
|
|
|
HEAP_ALLOC( g_psSampleHeap, (void **) &psSample );
|
2007-06-28 10:47:08 -07:00
|
|
|
if ( psSample != NULL )
|
|
|
|
{
|
|
|
|
memset( psSample, 0, sizeof(AUDIO_SAMPLE) );
|
|
|
|
psSample->pCallback = pUserCallback;
|
|
|
|
psSample->bRemove = FALSE;
|
|
|
|
audio_Set3DVolume( AUDIO_VOL_MAX );
|
|
|
|
if ( sound_PlayStream(psSample, szFileName, iVol) == TRUE )
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_StopObjTrack( void *psObj, int iTrack )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bStopAll == TRUE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// find sample
|
|
|
|
psSample = g_psSampleList;
|
|
|
|
while ( psSample != NULL )
|
|
|
|
{
|
|
|
|
if ( psSample->psObj == psObj && psSample->iTrack == iTrack )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get next sample from hash table
|
|
|
|
psSample = psSample->psNext;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( psSample != NULL )
|
|
|
|
{
|
|
|
|
sound_StopTrack( psSample );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
//
|
|
|
|
// audio_PlayTrack Play immediate 2D FX track
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_PlayTrack( int iTrack )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE || g_bAudioPaused == TRUE || g_bStopAll == TRUE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2006-09-17 13:39:25 -07:00
|
|
|
HEAP_ALLOC( g_psSampleHeap, (void **) &psSample );
|
2007-06-28 10:47:08 -07:00
|
|
|
if ( psSample != NULL )
|
|
|
|
{
|
|
|
|
// setup sample
|
|
|
|
memset( psSample, 0, sizeof(AUDIO_SAMPLE) ); // Set everything to 0 (looks good) -Q
|
|
|
|
psSample->iTrack = iTrack;
|
|
|
|
psSample->bRemove = FALSE;
|
|
|
|
|
|
|
|
// add sample to list if able to play
|
|
|
|
if ( sound_Play2DTrack(psSample, FALSE) == TRUE )
|
|
|
|
{
|
|
|
|
audio_AddSampleToHead( &g_psSampleList, psSample );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-08-22 07:28:49 -07:00
|
|
|
debug( LOG_NEVER, "audio_PlayTrack: couldn't play sample\n" );
|
2007-06-28 10:47:08 -07:00
|
|
|
HEAP_FREE( g_psSampleHeap, psSample );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_StopTrack( int iTrack )
|
|
|
|
{
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// iTrack;
|
|
|
|
//
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_SetTrackPan( int iTrack, int iPan )
|
|
|
|
{
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// iTrack;
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// iPan;
|
|
|
|
//
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_SetTrackVol( int iTrack, int iVol )
|
|
|
|
{
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// iTrack;
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// iVol;
|
|
|
|
//
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_SetTrackFreq( int iTrack, int iFreq )
|
|
|
|
{
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// iTrack;
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// iFreq;
|
|
|
|
//
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_PauseAll( void )
|
|
|
|
{
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_bAudioPaused = TRUE;
|
|
|
|
sound_PauseAll();
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_ResumeAll( void )
|
|
|
|
{
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_bAudioPaused = FALSE;
|
|
|
|
sound_ResumeAll();
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_StopAll( void )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIO_SAMPLE *psSample, *psSampleTemp;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2006-08-22 07:28:49 -07:00
|
|
|
debug( LOG_NEVER, "audio_StopAll called\n" );
|
2007-06-28 10:47:08 -07:00
|
|
|
g_bStopAll = TRUE;
|
|
|
|
|
|
|
|
//
|
|
|
|
// * empty list - audio_Update will free samples because callbacks have to come in
|
|
|
|
// * first
|
|
|
|
//
|
|
|
|
psSample = g_psSampleList;
|
|
|
|
while ( psSample != NULL )
|
|
|
|
{
|
|
|
|
sound_StopTrack( psSample );
|
|
|
|
psSample = psSample->psNext;
|
|
|
|
}
|
|
|
|
|
|
|
|
// empty sample queue
|
|
|
|
psSample = g_psSampleQueue;
|
|
|
|
while ( psSample != NULL )
|
|
|
|
{
|
|
|
|
psSampleTemp = psSample->psNext;
|
|
|
|
HEAP_FREE( g_psSampleHeap, psSample );
|
|
|
|
psSample = psSampleTemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_psSampleQueue = NULL;
|
|
|
|
g_bStopAll = FALSE;
|
2006-08-22 07:28:49 -07:00
|
|
|
debug( LOG_NEVER, "audio_StopAll done\n" );
|
2007-06-28 10:47:08 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_CheckAllUnloaded( void )
|
|
|
|
{
|
|
|
|
sound_CheckAllUnloaded();
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
SDWORD audio_GetTrackID( char szFileName[] )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~
|
|
|
|
TRACK *psTrack;
|
|
|
|
SDWORD iID;
|
|
|
|
//~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return SAMPLE_NOT_FOUND;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-09-17 13:39:25 -07:00
|
|
|
psTrack = (TRACK*)resGetData( "WAV", szFileName );
|
2007-06-28 10:47:08 -07:00
|
|
|
if ( psTrack == NULL )
|
|
|
|
{
|
|
|
|
return SAMPLE_NOT_FOUND;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
iID = sound_GetTrackID( psTrack );
|
|
|
|
return iID;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
SDWORD audio_GetTrackIDFromHash( UDWORD hash )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~
|
|
|
|
TRACK *psTrack;
|
|
|
|
SDWORD iID;
|
|
|
|
//~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return SAMPLE_NOT_FOUND;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-09-17 13:39:25 -07:00
|
|
|
psTrack = (TRACK*)resGetDataFromHash( "WAV", hash );
|
2007-06-28 10:47:08 -07:00
|
|
|
if ( psTrack == NULL )
|
|
|
|
{
|
|
|
|
return SAMPLE_NOT_FOUND;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
iID = sound_GetTrackID( psTrack );
|
|
|
|
return iID;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
SDWORD audio_GetAvailableID( void )
|
|
|
|
{
|
|
|
|
// return if audio not enabled
|
|
|
|
if ( g_bAudioEnabled == FALSE )
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return sound_GetAvailableID();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
SDWORD audio_Get3DVolume( void )
|
|
|
|
{
|
|
|
|
return g_i3DVolume;
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
void audio_Set3DVolume( SDWORD iVol )
|
|
|
|
{
|
|
|
|
g_i3DVolume = iVol;
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
//
|
|
|
|
// audio_GetMixVol iVol and audio_Get3DVolume need to be scaled by AUDIO_VOL_RANGE
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
SDWORD audio_GetMixVol( SDWORD iVol )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
SDWORD iMixVol = ( iVol * sound_GetMaxVolume() * audio_Get3DVolume() ) / ( AUDIO_VOL_RANGE * AUDIO_VOL_RANGE );
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
return iMixVol;
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// * audio_GetSampleMixVol iVol, audio_Get3DVolume and sound_GetTrackVolume all need
|
|
|
|
// * to be scaled by AUDIO_VOL_RANGE
|
|
|
|
//
|
|
|
|
|
|
|
|
//*
|
|
|
|
// =======================================================================================================================
|
|
|
|
// =======================================================================================================================
|
|
|
|
//
|
|
|
|
SDWORD audio_GetSampleMixVol( AUDIO_SAMPLE *psSample, SDWORD iVol, BOOL bScale3D )
|
|
|
|
{
|
|
|
|
//~~~~~~~~~~~~
|
|
|
|
SDWORD iMixVol;
|
|
|
|
//~~~~~~~~~~~~
|
|
|
|
|
|
|
|
iMixVol = iVol * sound_GetMaxVolume() / AUDIO_VOL_RANGE;
|
|
|
|
iMixVol = iMixVol * sound_GetTrackVolume( psSample->iTrack ) / AUDIO_VOL_RANGE;
|
|
|
|
if ( bScale3D )
|
|
|
|
{
|
|
|
|
iMixVol = iMixVol * audio_Get3DVolume() / AUDIO_VOL_RANGE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return iMixVol;
|
|
|
|
}
|
|
|
|
|
|
|
|
//*
|
|
|
|
//
|