2010-01-23 11:09:53 -08:00
|
|
|
The minimum requirements to build Warzone are System 10.5 and Xcode 3.1.
|
|
|
|
If you do not have Xcode 3.1 you can get it for free at Apple's website.
|
|
|
|
http://developer.apple.com/technology/xcode.html
|
|
|
|
You will need a free ADC Membership to download Xcode.
|
|
|
|
|
2007-05-07 13:02:52 -07:00
|
|
|
This directory contains support files for the Mac OS X port of Warzone 2100.
|
|
|
|
Since April, 2007, The Mac OS X port has been built using an Xcode project
|
2007-04-17 20:11:41 -07:00
|
|
|
that automatically downloads and builds all necessary external libraries.
|
2007-05-07 13:02:52 -07:00
|
|
|
Also, since that time, the Mac OS X port has produced a universal binary
|
|
|
|
and has required Mac OS X 10.4 "Tiger" to run.
|
2007-04-17 20:11:41 -07:00
|
|
|
|
|
|
|
To build the game, just run the following command:
|
2007-04-17 20:13:05 -07:00
|
|
|
xcodebuild -project Warzone.xcodeproj -target Warzone -configuration Release
|
2007-04-17 20:11:41 -07:00
|
|
|
|
2007-05-14 15:05:04 -07:00
|
|
|
There are two build configurations available. 'Release' is compiled
|
|
|
|
normally, while 'Debug' sets the DEBUG preprocessor flag and automatically
|
|
|
|
sets the game's debugging options to the equivalent of --debug all when
|
|
|
|
launched, unless overwritten with a --debug command-line option. The
|
|
|
|
debugging output can be viewed with Console.app.
|
|
|
|
|