warzone2100/lib/framework/trig.c

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Trig.c
*
* Trig lookup tables
*
*/
/* Allow frame header files to be singly included */
#define FRAME_LIB_INCLUDE
#include <assert.h>
#include <stdlib.h>
#include <math.h>
#include "types.h"
#include "debug.h"
#include "trig.h"
/* Number of steps between -1 and 1 for the inverse tables */
#define TRIG_ACCURACY 4096
#define TRIG_ACCMASK 0x0fff
static float aSin[2*TRIG_DEGREES];
static float aCos[2*TRIG_DEGREES];
static float aInvCos[TRIG_ACCURACY];
static float aInvSin[TRIG_ACCURACY];
/* Initialise the Trig tables */
bool trigInitialise(void)
{
float val = 0.0f, inc = 2.0f * M_PI / TRIG_DEGREES;
int i;
// Initialise the tables
for (i = 0; i < TRIG_DEGREES; i++)
{
aSin[i] = sinf(val);
aCos[i] = cosf(val);
aSin[TRIG_DEGREES+i] = aSin[i];
aCos[TRIG_DEGREES+i] = aCos[i];
val += inc;
}
inc = 2.0f / (TRIG_ACCURACY-1);
val = -1;
for (i = 0; i < TRIG_ACCURACY; i++)
{
aInvSin[i] = asinf(val) * (float)TRIG_DEGREES / (2.0f * (float)M_PI);
aInvCos[i] = acosf(val) * (float)TRIG_DEGREES / (2.0f * (float)M_PI);
val += inc;
}
return true;
}
/* Shutdown the trig tables */
void trigShutDown(void)
{}
/* Access the trig tables */
float trigSin(int angle)
{
return aSin[angle % TRIG_DEGREES + TRIG_DEGREES];
}
float trigCos(int angle)
{
return aCos[angle % TRIG_DEGREES + TRIG_DEGREES];
}
float trigInvSin(float val)
{
SDWORD index = (val+1) * (TRIG_ACCURACY-1) / 2;
return aInvSin[index & TRIG_ACCMASK];
}
float trigInvCos(float val)
{
SDWORD index = (val+1) * (TRIG_ACCURACY-1) / 2;
return aInvCos[index & TRIG_ACCMASK];
}
/* Fast lookup sqrt */
float trigIntSqrt(unsigned int val)
{
return sqrtf(val);
}