/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2009 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Trig.c * * Trig lookup tables * */ /* Allow frame header files to be singly included */ #define FRAME_LIB_INCLUDE #include #include #include #include "types.h" #include "debug.h" #include "trig.h" /* Number of steps between -1 and 1 for the inverse tables */ #define TRIG_ACCURACY 4096 #define TRIG_ACCMASK 0x0fff static float aSin[2*TRIG_DEGREES]; static float aCos[2*TRIG_DEGREES]; static float aInvCos[TRIG_ACCURACY]; static float aInvSin[TRIG_ACCURACY]; /* Initialise the Trig tables */ bool trigInitialise(void) { float val = 0.0f, inc = 2.0f * M_PI / TRIG_DEGREES; int i; // Initialise the tables for (i = 0; i < TRIG_DEGREES; i++) { aSin[i] = sinf(val); aCos[i] = cosf(val); aSin[TRIG_DEGREES+i] = aSin[i]; aCos[TRIG_DEGREES+i] = aCos[i]; val += inc; } inc = 2.0f / (TRIG_ACCURACY-1); val = -1; for (i = 0; i < TRIG_ACCURACY; i++) { aInvSin[i] = asinf(val) * (float)TRIG_DEGREES / (2.0f * (float)M_PI); aInvCos[i] = acosf(val) * (float)TRIG_DEGREES / (2.0f * (float)M_PI); val += inc; } return true; } /* Shutdown the trig tables */ void trigShutDown(void) {} /* Access the trig tables */ float trigSin(int angle) { return aSin[angle % TRIG_DEGREES + TRIG_DEGREES]; } float trigCos(int angle) { return aCos[angle % TRIG_DEGREES + TRIG_DEGREES]; } float trigInvSin(float val) { SDWORD index = (val+1) * (TRIG_ACCURACY-1) / 2; return aInvSin[index & TRIG_ACCMASK]; } float trigInvCos(float val) { SDWORD index = (val+1) * (TRIG_ACCURACY-1) / 2; return aInvCos[index & TRIG_ACCMASK]; } /* Fast lookup sqrt */ float trigIntSqrt(unsigned int val) { return sqrtf(val); }