70 lines
2.0 KiB
C
70 lines
2.0 KiB
C
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_TOOLS_MAPLOAD_H__
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#define __INCLUDED_TOOLS_MAPLOAD_H__
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#include <stdint.h>
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#include <stdbool.h>
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#include <physfs.h>
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static inline bool PHYSFS_writeSLE8(PHYSFS_file* file, int8_t val)
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{
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return (PHYSFS_write(file, &val, sizeof(int8_t), 1) == 1);
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}
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static inline bool PHYSFS_writeULE8(PHYSFS_file* file, uint8_t val)
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{
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return (PHYSFS_write(file, &val, sizeof(uint8_t), 1) == 1);
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}
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static inline bool PHYSFS_readSLE8(PHYSFS_file* file, int8_t* val)
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{
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return (PHYSFS_read(file, val, sizeof(int8_t), 1) == 1);
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}
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static inline bool PHYSFS_readULE8(PHYSFS_file* file, uint8_t* val)
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{
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return (PHYSFS_read(file, val, sizeof(uint8_t), 1) == 1);
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}
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/* Information stored with each tile */
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typedef struct _maptile_type
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{
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uint8_t tileInfoBits;
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uint8_t tileVisBits; // COMPRESSED - bit per player
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uint8_t height; // The height at the top left of the tile
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uint8_t illumination; // How bright is this tile?
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uint32_t texture; // Which graphics texture is on this tile
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float level;
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} MAPTILE;
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typedef struct _mapfile_type
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{
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MAPTILE *psMapTiles;
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uint32_t height, width, version, numGateways;
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} GAMEMAP;
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/* Load the map data */
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GAMEMAP *mapLoad(char *filename);
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void mapFree(GAMEMAP *map);
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#endif
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