warzone2100/lib/netplay/netusers_stub.c

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/*
* netusers.c
* functions regarding specific players
*/
#include "frame.h"
#include "netplay.h"
// call to disable/enable ALL comms. Absolute arse of a thing, be very careful!
BOOL NETuseNetwork(BOOL val)
{
if(val)
{
NetPlay.bComms = TRUE;
}
else
{
NetPlay.bComms = FALSE;
}
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////
// Functions for spectators.
BOOL NETspectate(GUID guidSessionInstance)
{
return FALSE;
}
// ////////////////////////////////////////////////////////////////////////
BOOL NETisSpectator(DPID dpid)
{
UBYTE i;
// was "dpid = NetPlay.dpidPlayer == dpid", but that didn't make sense.
if((dpid = NetPlay.dpidPlayer) == dpid) // checking ourselves
{
return NetPlay.bSpectator;
}
// could enumerate the spectators and check if he's there!
// bugger it, just check that dpid isn't a player instead!
for(i=0; i<MaxNumberOfPlayers; i++)
{
if(NetPlay.players[i].dpid == dpid)
{
return FALSE;
}
}
return TRUE;
}