/* * netusers.c * functions regarding specific players */ #include "frame.h" #include "netplay.h" // call to disable/enable ALL comms. Absolute arse of a thing, be very careful! BOOL NETuseNetwork(BOOL val) { if(val) { NetPlay.bComms = TRUE; } else { NetPlay.bComms = FALSE; } return TRUE; } // //////////////////////////////////////////////////////////////////////// // Functions for spectators. BOOL NETspectate(GUID guidSessionInstance) { return FALSE; } // //////////////////////////////////////////////////////////////////////// BOOL NETisSpectator(DPID dpid) { UBYTE i; // was "dpid = NetPlay.dpidPlayer == dpid", but that didn't make sense. if((dpid = NetPlay.dpidPlayer) == dpid) // checking ourselves { return NetPlay.bSpectator; } // could enumerate the spectators and check if he's there! // bugger it, just check that dpid isn't a player instead! for(i=0; i