83 lines
2.5 KiB
Lua
83 lines
2.5 KiB
Lua
potions.register_arrow = function(potion_name, name, hname, potion_use_funct, desc, img)
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minetest.register_craftitem(potion_name.."_arrow", {
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description = "Potion Arrow ("..desc..")",
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inventory_image = img.."^throwing_arrow.png",
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groups = {not_in_creative_inventory=1},
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})
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-- minetest.register_node(":throwing:arrow_box", {
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-- drawtype = "nodebox",
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-- node_box = {
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-- type = "fixed",
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-- fixed = {
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-- -- Shaft
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-- {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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-- --Spitze
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-- {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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-- {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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-- --Federn
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-- {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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-- {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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-- {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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-- {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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--
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-- {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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-- {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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-- {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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-- {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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-- }
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-- },
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-- tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
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-- groups = {not_in_creative_inventory=1},
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-- })
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= potion_name.."_arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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self.object:remove()
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end
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else
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local damage = 3
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potion_use_funct({take_item = function()end}, obj)
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self.object:remove()
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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self.object:remove()
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity(potion_name.."_arrow_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = potion_name.."_arrow",
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recipe = {
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{'throwing:arrow', potion_name},
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}
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})
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arrows[#arrows+1] = {potion_name.."_arrow", potion_name.."_arrow_entity"}
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end
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