potions.register_arrow = function(potion_name, name, hname, potion_use_funct, desc, img) minetest.register_craftitem(potion_name.."_arrow", { description = "Potion Arrow ("..desc..")", inventory_image = img.."^throwing_arrow.png", groups = {not_in_creative_inventory=1}, }) -- minetest.register_node(":throwing:arrow_box", { -- drawtype = "nodebox", -- node_box = { -- type = "fixed", -- fixed = { -- -- Shaft -- {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, -- --Spitze -- {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, -- {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, -- --Federn -- {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, -- {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, -- {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, -- {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, -- -- {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, -- {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, -- {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, -- {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, -- } -- }, -- tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"}, -- groups = {not_in_creative_inventory=1}, -- }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, } THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.env:get_node(pos) if self.timer>0.2 then local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= potion_name.."_arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then self.object:remove() end else local damage = 3 potion_use_funct({take_item = function()end}, obj) self.object:remove() end end end if self.lastpos.x~=nil then if node.name ~= "air" then self.object:remove() end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity(potion_name.."_arrow_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = potion_name.."_arrow", recipe = { {'throwing:arrow', potion_name}, } }) arrows[#arrows+1] = {potion_name.."_arrow", potion_name.."_arrow_entity"} end