Fix
parent
fda2357d2c
commit
1f66bf5483
128
init.lua
128
init.lua
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@ -43,55 +43,13 @@ local tnt_tables = {["bettertnt:tnt1"] = {r=6},
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tnt = {}
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tnt.force = {}
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tnt.accl = {
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["default:steelblock"] = true,
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["default:obsidian"] = true,
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}
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local function drop_item(pos, nodename, player, count)
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local drop = minetest.get_node_drops(nodename)
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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item = ItemStack(item)
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end
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for i=1,item:get_count() do
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item:set_count(item:get_count() * count)
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local obj = minetest.add_item(pos, item)
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if obj == nil then
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return
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end
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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end
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end
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end
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tnt.accl = {}
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local function is_tnt(name)
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if tnt_tables[name]~=nil then return true end
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return false
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end
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local function destroy(pos, player, ents)
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local nodename = minetest.get_node(pos).name
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--local p_pos = area:index(pos.x, pos.y, pos.z)
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--if nodes[p_pos] ~= tnt_c_air then
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if nodename~="air" then
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if tnt_tables[nodename]==nil then
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ents[nodename] = (ents[nodename] or 0) + 1
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end
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if minetest.registered_nodes[nodename].groups.flammable ~= nil then
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minetest.set_node(pos, {name = "fire:basic_flame"})
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return
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end
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minetest.remove_node(pos)
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end
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end
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local function combine_texture(texture_size, frame_count, texture, ani_texture)
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local l = frame_count
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local px = 0
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@ -185,7 +143,7 @@ end
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function boom_id(pos, time, player, id)
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minetest.after(time, function(pos)
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local tnt_range = tnt_tables[id].r * 6
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local tnt_range = tnt_tables[id].r * 2
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local t1 = os.clock()
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pr = get_tnt_random(pos)
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@ -220,91 +178,43 @@ function boom_id(pos, time, player, id)
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end
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end
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local ents = {}
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local storedPoses = {}
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if id~="bettertnt:tnt1" then
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for dx=-tnt_range,tnt_range do
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for dz=-tnt_range,tnt_range do
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for dy=-tnt_range,tnt_range do
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--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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----------------------------------------
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local dist = (dx^2) + (dy^2) + (dz^2)
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dist = dist^(1/2.0)
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if dist < tnt_range and dist + 1 >= tnt_range and dist~=0 then
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local dir = {x=dx, y=dy, z=dz}
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--local totalnum = math.abs(dir.x)+math.abs(dir.y)+math.abs(dir.z)
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--dir = vector.normalize(dir)--vector.divide(dir, vector.new(totalnum, totalnum, totalnum))
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dir.x = dir.x / dist
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dir.y = dir.y / dist
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dir.z = dir.z / dist
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--local p = {x=pos.x, y=pos.y, z=pos.z} -- {x=0,y=0,z=0}--
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local blast = tnt_range / 3
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for i=1, dist do
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-- i = i - 0.5
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local pp = {x=dir.x*i, y=dir.y*i, z=dir.z*i}
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local p = vector.add(pp, pos)
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p.x = math.floor(p.x)
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p.y = math.floor(p.y)
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p.z = math.floor(p.z)
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for i=1, #storedPoses do
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if p.x==storedPoses[i].x and p.y==storedPoses[i].y and p.z==storedPoses[i].z then
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--print("p: "..dump(p) .. " storedPoses: "..dump(storedPoses[i]))
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p = nil
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break
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end
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end
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if p==nil then break end
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--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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--vector.add(p, dir)
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----------------------------------------
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if dist <= tnt_range then
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--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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--vector.add(p, dir)
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----------------------------------------
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-- local p_node = area:index(p.x, p.y, p.z)
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-- local d_p_node = nodes[p_node]
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local node = minetest.get_node(p)
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-------------------------------------------------------------
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blast = blast - 1
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if tnt.accl[node.name]==true then
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storedPoses[#storedPoses + 1] = {x=p.x, y=p.y, z=p.z}
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local stored = minetest.get_meta(p):get_int("blast") or 0
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blast = blast + stored
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end
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if blast <= 0 then
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if tnt.accl[node.name]==true then
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minetest.get_meta(p):set_int("blast", tnt.force[node.name] + blast)
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end
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break
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end
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-------------------------------------------------------------
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-- if d_p_node == tnt_c_tnt
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-- or d_p_node == tnt_c_tnt_burning then
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if is_tnt(node.name)==true then
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--nodes[p_node] = tnt_c_tnt
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minetest.remove_node(p)
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boom_id(p, 0.5, player, node.name) -- was {x=p.x, y=p.y, z=p.z}
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elseif not (d_p_node == tnt_c_fire) then
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--if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
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destroy(p, player, ents)
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--elseif pr:next(1,5) <= 4 then
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-- destroy(p, player, ents)
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--end
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end
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local node = minetest.get_node(p)
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local nodename = node.name
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if is_tnt(nodename)==true then
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minetest.remove_node(p)
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boom_id(p, 0.5, player, nodename) -- was {x=p.x, y=p.y, z=p.z}
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elseif nodename~="air" then
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--if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
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minetest.remove_node(p)
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--elseif pr:next(1,5) <= 4 then
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-- destroy(p, player, ents)
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--end
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end
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--------------------------------------------
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end
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--------------------------------------------
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end
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end
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end
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for name, val in pairs(ents) do
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drop_item(pos, name, player, val)
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end
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end
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minetest.add_particlespawner(
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tnt_range * 100, --amount
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100, --amount
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1, --time
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{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
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{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
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