Yum.
commit
fda2357d2c
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str_helpers
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default
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local tnt_tables = {["bettertnt:tnt1"] = {r=6},
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["bettertnt:tnt2"] = {r=1},
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["bettertnt:tnt3"] = {r=2},
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["bettertnt:tnt4"] = {r=4},
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["bettertnt:tnt5"] = {r=6},
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["bettertnt:tnt6"] = {r=8},
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["bettertnt:tnt7"] = {r=10},
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["bettertnt:tnt8"] = {r=12},
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["bettertnt:tnt9"] = {r=14},
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["bettertnt:tnt10"] = {r=16},
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["bettertnt:tnt11"] = {r=18},
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["bettertnt:tnt12"] = {r=20},
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["bettertnt:tnt13"] = {r=22},
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["bettertnt:tnt14"] = {r=25},
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["bettertnt:tnt15"] = {r=30},
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["bettertnt:tnt16"] = {r=35},
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["bettertnt:tnt17"] = {r=40},
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["bettertnt:tnt18"] = {r=45},
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["bettertnt:tnt19"] = {r=50},
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["bettertnt:tnt20"] = {r=55},
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["bettertnt:tnt21"] = {r=60},
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["bettertnt:tnt22"] = {r=65},
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["bettertnt:tnt23"] = {r=70},
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["bettertnt:tnt24"] = {r=75},
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["bettertnt:tnt25"] = {r=80},
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["bettertnt:tnt26"] = {r=85},
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["bettertnt:tnt27"] = {r=90},
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["bettertnt:tnt28"] = {r=95},
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["bettertnt:tnt29"] = {r=100},
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["bettertnt:tnt30"] = {r=105},
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["bettertnt:tnt31"] = {r=110},
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["bettertnt:tnt32"] = {r=115},
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["bettertnt:tnt33"] = {r=120},
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["bettertnt:tnt34"] = {r=125},
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["bettertnt:tnt35"] = {r=130},
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["bettertnt:tnt36"] = {r=135},
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["bettertnt:tnt37"] = {r=140},
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["bettertnt:tnt38"] = {r=145},
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["bettertnt:tnt39"] = {r=150},
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["bettertnt:tnt40"] = {r=160},
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}
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tnt = {}
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tnt.force = {}
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tnt.accl = {
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["default:steelblock"] = true,
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["default:obsidian"] = true,
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}
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local function drop_item(pos, nodename, player, count)
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local drop = minetest.get_node_drops(nodename)
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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item = ItemStack(item)
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end
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for i=1,item:get_count() do
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item:set_count(item:get_count() * count)
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local obj = minetest.add_item(pos, item)
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if obj == nil then
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return
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end
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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end
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end
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end
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local function is_tnt(name)
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if tnt_tables[name]~=nil then return true end
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return false
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end
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local function destroy(pos, player, ents)
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local nodename = minetest.get_node(pos).name
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--local p_pos = area:index(pos.x, pos.y, pos.z)
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--if nodes[p_pos] ~= tnt_c_air then
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if nodename~="air" then
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if tnt_tables[nodename]==nil then
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ents[nodename] = (ents[nodename] or 0) + 1
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end
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if minetest.registered_nodes[nodename].groups.flammable ~= nil then
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minetest.set_node(pos, {name = "fire:basic_flame"})
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return
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end
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minetest.remove_node(pos)
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end
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end
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local function combine_texture(texture_size, frame_count, texture, ani_texture)
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local l = frame_count
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local px = 0
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local combine_textures = ":0,"..px.."="..texture
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while l ~= 0 do
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combine_textures = combine_textures..":0,"..px.."="..texture
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px = px+texture_size
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l = l-1
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end
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return ani_texture.."^[combine:"..texture_size.."x"..texture_size*frame_count..":"..combine_textures.."^"..ani_texture
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end
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local animated_tnt_texture = combine_texture(16, 4, "default_tnt_top.png", "bettertnt_top_burning_animated.png")
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tnt_c_tnt = {}
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tnt_c_tnt_burning = {}
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tnt_types_int = {}
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for name,data in pairs(tnt_tables) do
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tnt_types_int[#tnt_types_int] = name
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minetest.register_node(name, {
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description = "TNT ("..name..")",
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tiles = {"default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png"},
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groups = {dig_immediate=2, mesecon=2},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if minetest.is_protected(pos, puncher:get_player_name()) then
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print(puncher:get_player_name() .. " tried to light TNT at " .. minetest.pos_to_string(pos))
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minetest.record_protection_violation(pos, puncher:get_player_name())
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return
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end
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minetest.sound_play("bettertnt_ignite", {pos=pos})
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boom(pos, 4, puncher)
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minetest.set_node(pos, {name=name.."_burning"})
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end
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end,
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mesecons = {
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effector = {
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action_on = function(pos, node)
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boom(pos, 0)
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end
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},
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},
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})
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minetest.register_node(name.."_burning", {
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tiles = {{name=animated_tnt_texture, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}},
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"default_tnt_bottom.png", "default_tnt_side.png"},
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light_source = 5,
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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})
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local prev = "bettertnt:tnt"..tonumber(strs:rem_from_start(name, "bettertnt:tnt"))-1
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if prev=="bettertnt:tnt0" then prev="" end
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--print(name .. " is made from " .. prev)
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minetest.register_craft({
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output = name,
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recipe = {
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{"", "bettertnt:gunpowder", "" },
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{"bettertnt:gunpowder", prev, "bettertnt:gunpowder" },
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{"", "bettertnt:gunpowder", "" }
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}
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})
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tnt_c_tnt[#tnt_c_tnt + 1] = minetest.get_content_id(name)
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tnt_c_tnt_burning[#tnt_c_tnt_burning + 1] = minetest.get_content_id(name.."_burning")
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end
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local function get_tnt_random(pos)
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return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+15)
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end
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function boom(pos, time, player)
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local id = minetest.get_node(pos).name
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boom_id(pos, time, player, id)
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end
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function boom_id(pos, time, player, id)
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minetest.after(time, function(pos)
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local tnt_range = tnt_tables[id].r * 6
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local t1 = os.clock()
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pr = get_tnt_random(pos)
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minetest.sound_play("bettertnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
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minetest.remove_node(pos)
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-- local manip = minetest.get_voxel_manip()
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-- local width = tnt_range
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-- local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
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-- {x=pos.x+width, y=pos.y+width, z=pos.z+width})
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-- area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
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-- nodes = manip:get_data()
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--
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-- local p_pos = area:index(pos.x, pos.y, pos.z)
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-- nodes[p_pos] = tnt_c_air
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minetest.add_particle(pos, {x=0,y=0,z=0}, {x=0,y=0,z=0}, 0.5, 16, false, "bettertnt_boom.png")
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--minetest.set_node(pos, {name="tnt:boom"})
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local objects = minetest.get_objects_inside_radius(pos, tnt_range/2)
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for _,obj in ipairs(objects) do
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if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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local obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local damage = 0
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if dist < tnt_range/3.0 then damage = tnt_range end
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obj:punch(obj, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, vec)
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end
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end
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local ents = {}
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local storedPoses = {}
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if id~="bettertnt:tnt1" then
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for dx=-tnt_range,tnt_range do
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for dz=-tnt_range,tnt_range do
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for dy=-tnt_range,tnt_range do
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--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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----------------------------------------
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local dist = (dx^2) + (dy^2) + (dz^2)
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dist = dist^(1/2.0)
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if dist < tnt_range and dist + 1 >= tnt_range and dist~=0 then
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local dir = {x=dx, y=dy, z=dz}
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--local totalnum = math.abs(dir.x)+math.abs(dir.y)+math.abs(dir.z)
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--dir = vector.normalize(dir)--vector.divide(dir, vector.new(totalnum, totalnum, totalnum))
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dir.x = dir.x / dist
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dir.y = dir.y / dist
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dir.z = dir.z / dist
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--local p = {x=pos.x, y=pos.y, z=pos.z} -- {x=0,y=0,z=0}--
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local blast = tnt_range / 3
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for i=1, dist do
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-- i = i - 0.5
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local pp = {x=dir.x*i, y=dir.y*i, z=dir.z*i}
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local p = vector.add(pp, pos)
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p.x = math.floor(p.x)
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p.y = math.floor(p.y)
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p.z = math.floor(p.z)
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for i=1, #storedPoses do
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if p.x==storedPoses[i].x and p.y==storedPoses[i].y and p.z==storedPoses[i].z then
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--print("p: "..dump(p) .. " storedPoses: "..dump(storedPoses[i]))
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p = nil
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break
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end
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end
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if p==nil then break end
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--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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--vector.add(p, dir)
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----------------------------------------
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-- local p_node = area:index(p.x, p.y, p.z)
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-- local d_p_node = nodes[p_node]
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local node = minetest.get_node(p)
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-------------------------------------------------------------
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blast = blast - 1
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if tnt.accl[node.name]==true then
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storedPoses[#storedPoses + 1] = {x=p.x, y=p.y, z=p.z}
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local stored = minetest.get_meta(p):get_int("blast") or 0
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blast = blast + stored
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end
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if blast <= 0 then
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if tnt.accl[node.name]==true then
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minetest.get_meta(p):set_int("blast", tnt.force[node.name] + blast)
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end
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break
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end
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-------------------------------------------------------------
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-- if d_p_node == tnt_c_tnt
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-- or d_p_node == tnt_c_tnt_burning then
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if is_tnt(node.name)==true then
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--nodes[p_node] = tnt_c_tnt
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minetest.remove_node(p)
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boom_id(p, 0.5, player, node.name) -- was {x=p.x, y=p.y, z=p.z}
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elseif not (d_p_node == tnt_c_fire) then
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--if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
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destroy(p, player, ents)
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--elseif pr:next(1,5) <= 4 then
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-- destroy(p, player, ents)
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--end
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end
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end
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--------------------------------------------
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end
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--------------------------------------------
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end
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end
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end
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for name, val in pairs(ents) do
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drop_item(pos, name, player, val)
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end
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end
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minetest.add_particlespawner(
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tnt_range * 100, --amount
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1, --time
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{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
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{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
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{x=-0, y=-0, z=-0}, --minvel
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{x=0, y=0, z=0}, --maxvel
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{x=-0.5,y=5,z=-0.5}, --minacc
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{x=0.5,y=5,z=0.5}, --maxacc
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0.1, --minexptime
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1, --maxexptime
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8, --minsize
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15, --maxsize
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true, --collisiondetection
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"bettertnt_smoke.png" --texture
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)
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print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
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end, pos)
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end
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--------------------- GUNPOWDER -------------------
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function burn(pos, player)
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local nodename = minetest.get_node(pos).name
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if strs:starts(nodename, "bettertnt:tnt") then
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minetest.sound_play("bettertnt_ignite", {pos=pos})
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boom(pos, 1, player)
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minetest.set_node(pos, {name=minetest.get_node(pos).name.."_burning"})
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return
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end
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if nodename ~= "bettertnt:gunpowder" then
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return
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end
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minetest.sound_play("bettertnt_gunpowder_burning", {pos=pos, gain=2})
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minetest.set_node(pos, {name="bettertnt:gunpowder_burning"})
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minetest.after(1, function(pos)
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if minetest.get_node(pos).name ~= "bettertnt:gunpowder_burning" then
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return
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end
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minetest.after(0.5, function(pos)
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minetest.remove_node(pos)
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end, {x=pos.x, y=pos.y, z=pos.z})
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for dx=-1,1 do
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for dz=-1,1 do
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for dy=-1,1 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
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if dy == 0 then
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burn({x=pos.x, y=pos.y, z=pos.z}, player)
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else
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if math.abs(dx) == 1 or math.abs(dz) == 1 then
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burn({x=pos.x, y=pos.y, z=pos.z}, player)
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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end, pos)
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end
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minetest.register_node("bettertnt:gunpowder", {
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description = "Gun Powder",
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drawtype = "raillike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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tiles = {"bettertnt_gunpowder.png",},
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inventory_image = "bettertnt_gunpowder_inventory.png",
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wield_image = "bettertnt_gunpowder_inventory.png",
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {dig_immediate=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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burn(pos, puncher)
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end
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end,
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})
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minetest.register_node("bettertnt:gunpowder_burning", {
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drawtype = "raillike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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light_source = 5,
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tiles = {{name="bettertnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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drop = "",
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groups = {dig_immediate=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
local tnt_plus_gunpowder = {"bettertnt:gunpowder"}
|
||||
for name,data in pairs(tnt_tables) do
|
||||
tnt_plus_gunpowder[#tnt_plus_gunpowder+1] = name
|
||||
end
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = tnt_plus_gunpowder,
|
||||
neighbors = {"fire:basic_flame"},
|
||||
interval = 2,
|
||||
chance = 10,
|
||||
action = function(pos, node)
|
||||
if tnt_tables[node.name]~=nil then
|
||||
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
|
||||
else
|
||||
burn(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = tnt_plus_gunpowder,
|
||||
neighbors = {"tnt:gunpowder"},
|
||||
interval = 2,
|
||||
chance = 10,
|
||||
action = function(pos, node)
|
||||
if tnt_tables[node.name]~=nil then
|
||||
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
|
||||
else
|
||||
burn(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "bettertnt:gunpowder",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "default:gravel", "default:dirt"}
|
||||
})
|
||||
|
||||
|
||||
tnt_c_air = minetest.get_content_id("air")
|
||||
tnt_c_fire = minetest.get_content_id("fire:basic_flame")
|
||||
|
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Loading…
Reference in New Issue