Don't forcibly enable immediate XFB in game INIs

Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:

1. It breaks the GC IPL, which some users run when launching games.

2. Competitive players don't necessarily want the lowest possible
   latency - they might want the latency that's the closest to console,
   so if they're playing locally with a low-latency monitor, they might
   not want to use immediate XFB. (This isn't a theoretical concern -
   I've seen Melee players want to increase their latency.)

Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
master
JosJuice 2017-11-27 14:31:52 +01:00
parent 9fe5dd7fa9
commit 6344997fad
5 changed files with 0 additions and 15 deletions

View File

@ -19,6 +19,3 @@ EmulationIssues =
[Video_Stereoscopy]
StereoConvergence = 64
[Video_Hacks]
ImmediateXFBEnable = True

View File

@ -19,6 +19,3 @@ EmulationIssues =
[Video_Hacks]
EFBToTextureEnable = False
[Video_Hacks]
ImmediateXFBEnable = True

View File

@ -16,6 +16,3 @@ EmulationIssues =
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
ImmediateXFBEnable = True

View File

@ -19,6 +19,3 @@ EmulationIssues = Classic mode score report needs real xfb. Nes masterpieces and
[Video_Stereoscopy]
StereoConvergence = 136
[Video_Hacks]
ImmediateXFBEnable = True

View File

@ -16,6 +16,3 @@ EmulationStateId = 5
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
ImmediateXFBEnable = True