Remove more android etc
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Readme.md
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Readme.md
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@ -4,9 +4,9 @@
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[Homepage](https://dolphin-emu.org/) | [Project Site](https://github.com/dolphin-emu/dolphin) | [Forums](https://forums.dolphin-emu.org/) | [Wiki](https://wiki.dolphin-emu.org/) | [Issue Tracker](https://bugs.dolphin-emu.org/projects/emulator/issues) | [Coding Style](https://github.com/dolphin-emu/dolphin/blob/master/Contributing.md) | [Transifex Page](https://www.transifex.com/projects/p/dolphin-emu/)
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Dolphin is an emulator for running GameCube and Wii games on Windows,
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Linux, macOS, and recent Android devices. It's licensed under the terms
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of the GNU General Public License, version 2 or later (GPLv2+).
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DolphinUWP is an emulator for running GameCube and Wii games on Windows
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UWP. It's licensed under the terms of the GNU General Public License,
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version 2 or later (GPLv2+).
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Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
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@ -43,75 +43,11 @@ Installer directory. This will require the Nullsoft Scriptable Install System
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(NSIS) to be installed. Creating an installer is not necessary to run Dolphin
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since the Binary directory contains a working Dolphin distribution.
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## Building for Linux and macOS
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Dolphin requires [CMake](http://www.cmake.org/) for systems other than Windows. Many libraries are
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bundled with Dolphin and used if they're not installed on your system. CMake
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will inform you if a bundled library is used or if you need to install any
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missing packages yourself.
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### macOS Build Steps:
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1. `mkdir build`
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2. `cd build`
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3. `cmake ..`
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4. `make`
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An application bundle will be created in `./Binaries`.
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### Linux Global Build Steps:
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To install to your system.
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1. `mkdir build`
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2. `cd build`
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3. `cmake ..`
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4. `make`
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5. `sudo make install`
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### Linux Local Build Steps:
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Useful for development as root access is not required.
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1. `mkdir Build`
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2. `cd Build`
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3. `cmake .. -DLINUX_LOCAL_DEV=true`
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4. `make`
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5. `ln -s ../../Data/Sys Binaries/`
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### Linux Portable Build Steps:
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Can be stored on external storage and used on different Linux systems.
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Or useful for having multiple distinct Dolphin setups for testing/development/TAS.
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1. `mkdir Build`
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2. `cd Build`
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3. `cmake .. -DLINUX_LOCAL_DEV=true`
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4. `make`
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5. `cp -r ../Data/Sys/ Binaries/`
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6. `touch Binaries/portable.txt`
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## Building for Android
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These instructions assume familiarity with Android development. If you do not have an
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Android dev environment set up, see [AndroidSetup.md](AndroidSetup.md).
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If using Android Studio, import the Gradle project located in `./Source/Android`.
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Android apps are compiled using a build system called Gradle. Dolphin's native component,
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however, is compiled using CMake. The Gradle script will attempt to run a CMake build
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automatically while building the Java code.
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## Uninstalling
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When Dolphin has been installed with the NSIS installer, you can uninstall
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Dolphin like any other Windows application.
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Linux users can run `cat install_manifest.txt | xargs -d '\n' rm` as root from the build directory
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to uninstall Dolphin from their system.
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macOS users can simply delete Dolphin.app to uninstall it.
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Additionally, you'll want to remove the global user directory (see below to
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see where it's stored) if you don't plan to reinstall Dolphin.
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