From 3fba91548d5b3fb2107384e89372e0189c6f8f6b Mon Sep 17 00:00:00 2001 From: James Date: Tue, 21 Nov 2017 00:25:38 -0500 Subject: [PATCH] Remove more android etc --- Readme.md | 70 +++---------------------------------------------------- 1 file changed, 3 insertions(+), 67 deletions(-) diff --git a/Readme.md b/Readme.md index 2f8429a0ce..2473bb1d36 100644 --- a/Readme.md +++ b/Readme.md @@ -4,9 +4,9 @@ [Homepage](https://dolphin-emu.org/) | [Project Site](https://github.com/dolphin-emu/dolphin) | [Forums](https://forums.dolphin-emu.org/) | [Wiki](https://wiki.dolphin-emu.org/) | [Issue Tracker](https://bugs.dolphin-emu.org/projects/emulator/issues) | [Coding Style](https://github.com/dolphin-emu/dolphin/blob/master/Contributing.md) | [Transifex Page](https://www.transifex.com/projects/p/dolphin-emu/) -Dolphin is an emulator for running GameCube and Wii games on Windows, -Linux, macOS, and recent Android devices. It's licensed under the terms -of the GNU General Public License, version 2 or later (GPLv2+). +DolphinUWP is an emulator for running GameCube and Wii games on Windows +UWP. It's licensed under the terms of the GNU General Public License, +version 2 or later (GPLv2+). Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin. @@ -43,75 +43,11 @@ Installer directory. This will require the Nullsoft Scriptable Install System (NSIS) to be installed. Creating an installer is not necessary to run Dolphin since the Binary directory contains a working Dolphin distribution. -## Building for Linux and macOS - -Dolphin requires [CMake](http://www.cmake.org/) for systems other than Windows. Many libraries are -bundled with Dolphin and used if they're not installed on your system. CMake -will inform you if a bundled library is used or if you need to install any -missing packages yourself. - -### macOS Build Steps: - -1. `mkdir build` -2. `cd build` -3. `cmake ..` -4. `make` - -An application bundle will be created in `./Binaries`. - -### Linux Global Build Steps: - -To install to your system. - -1. `mkdir build` -2. `cd build` -3. `cmake ..` -4. `make` -5. `sudo make install` - -### Linux Local Build Steps: - -Useful for development as root access is not required. - -1. `mkdir Build` -2. `cd Build` -3. `cmake .. -DLINUX_LOCAL_DEV=true` -4. `make` -5. `ln -s ../../Data/Sys Binaries/` - -### Linux Portable Build Steps: - -Can be stored on external storage and used on different Linux systems. -Or useful for having multiple distinct Dolphin setups for testing/development/TAS. - -1. `mkdir Build` -2. `cd Build` -3. `cmake .. -DLINUX_LOCAL_DEV=true` -4. `make` -5. `cp -r ../Data/Sys/ Binaries/` -6. `touch Binaries/portable.txt` - -## Building for Android - -These instructions assume familiarity with Android development. If you do not have an -Android dev environment set up, see [AndroidSetup.md](AndroidSetup.md). - -If using Android Studio, import the Gradle project located in `./Source/Android`. - -Android apps are compiled using a build system called Gradle. Dolphin's native component, -however, is compiled using CMake. The Gradle script will attempt to run a CMake build -automatically while building the Java code. - ## Uninstalling When Dolphin has been installed with the NSIS installer, you can uninstall Dolphin like any other Windows application. -Linux users can run `cat install_manifest.txt | xargs -d '\n' rm` as root from the build directory -to uninstall Dolphin from their system. - -macOS users can simply delete Dolphin.app to uninstall it. - Additionally, you'll want to remove the global user directory (see below to see where it's stored) if you don't plan to reinstall Dolphin.