Changed the ABM that converts dirt into lawn
Now it detects the climate and changes the dirt accordingly
Added setting dry_dirt_threshold that is the highest humidity on which the dirt is converted to dry lawn.
I added in the missing stone types and put temperature checks in for
mushrooms and fungi. I also removed the unnecessary plant group and
added leaf decay to big mushrooms.
Added glowing fungus to the ceiling of caves and brightened the
mushroom glow, as well as altering several textures. Added crafted moon
juice and moon glass (glowing glass). Caves are much prettier now, with
the cave stuff option enabled. There's a barely measurable slow-down to
stone generation, again with the option enabled.
This allows you to add water features (lots of waterfalls) and
giant mushrooms. The "cave_stuff" option must be set for anything to
happen. Giant (and huge) mushroom caps can be cooked for food. Stems can
be converted into wood. I was inspired by Journey to the Center of the
Earth, especially the old cinema version.
They are generated from a 3D perlin noise with a different seed for each tree.
For now, trees grows only from saplings. Automatically generated trees will come soon.