Stalactites and Stalagmites
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24
mapgen.lua
24
mapgen.lua
@ -159,6 +159,8 @@ function vmg.generate(minp, maxp, seed)
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_snow_layer = minetest.get_content_id("default:snow")
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local c_glowing_fungal_stone = minetest.get_content_id("valleys_mapgen:glowing_fungal_stone")
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local c_stalactite = minetest.get_content_id("valleys_mapgen:stalactite")
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local c_stalagmite = minetest.get_content_id("valleys_mapgen:stalagmite")
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-- Tree nodes
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local c_tree = minetest.get_content_id("default:tree")
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@ -445,8 +447,13 @@ function vmg.generate(minp, maxp, seed)
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y = y - 1
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end
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elseif above <= 0 then
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if do_cave_stuff and x == last_cave_block[1] and z == last_cave_block[3] and y == last_cave_block[2] + 1 and math.random() < 0.05 then
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data[ivm] = c_glowing_fungal_stone
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if do_cave_stuff and x == last_cave_block[1] and z == last_cave_block[3] and y == last_cave_block[2] + 1 and math.random() < 0.15 then
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if data[ivm - ystride] == c_air and math.random() < 0.66 then
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data[ivm] = c_stone
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data[ivm - ystride] = c_stalactite
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else
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data[ivm] = c_glowing_fungal_stone
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end
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else
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data[ivm] = c_stone
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end
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@ -457,8 +464,13 @@ function vmg.generate(minp, maxp, seed)
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data[ivm] = dirt
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end
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else
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if do_cave_stuff and x == last_cave_block[1] and z == last_cave_block[3] and y == last_cave_block[2] + 1 and math.random() < 0.05 then
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data[ivm] = c_glowing_fungal_stone
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if do_cave_stuff and x == last_cave_block[1] and z == last_cave_block[3] and y == last_cave_block[2] + 1 and math.random() < 0.13 then
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if data[ivm - ystride] == c_air and math.random() < 0.75 then
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data[ivm] = c_stone
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data[ivm - ystride] = c_stalactite
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else
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data[ivm] = c_glowing_fungal_stone
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end
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else
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data[ivm] = c_stone
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end
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@ -481,7 +493,9 @@ function vmg.generate(minp, maxp, seed)
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end
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end
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if air_to_stone == 1 and math.random() < 0.08 then
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if air_to_stone == 1 and math.random() < 0.1 then
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data[ivm] = c_stalagmite
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elseif air_to_stone == 1 and math.random() < 0.08 then
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local r = math.random()
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if r < 0.03 then
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data[ivm] = c_riverwater
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34
nodes.lua
34
nodes.lua
@ -307,6 +307,40 @@ minetest.register_craft({
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},
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})
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minetest.register_node("valleys_mapgen:stalactite", {
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description = "Stalactite",
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tiles = {"default_stone.png"},
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is_ground_content = false,
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walkable = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.07, 0.0, -0.07, 0.07, 0.5, 0.07},
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{-0.04, -0.25, -0.04, 0.04, 0.0, 0.04},
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{-0.02, -0.5, -0.02, 0.02, 0.25, 0.02},
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} },
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groups = {stone=1, cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("valleys_mapgen:stalagmite", {
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description = "Stalagmite",
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tiles = {"default_stone.png"},
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is_ground_content = false,
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walkable = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.07, -0.5, -0.07, 0.07, 0.0, 0.07},
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{-0.04, 0.0, -0.04, 0.04, 0.25, 0.04},
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{-0.02, 0.25, -0.02, 0.02, 0.5, 0.02},
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} },
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groups = {stone=1, cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Change leafdecay ratings
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minetest.add_group("default:leaves", {leafdecay = 5})
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minetest.add_group("default:jungleleaves", {leafdecay = 8})
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