Texture Fixes

Two textures were mis-named. Also changed cave water to river water, to
limit potential flooding.
This commit is contained in:
Duane Robertson 2015-09-08 18:20:04 -05:00
parent 0ff9b610c2
commit 79edcdad54
4 changed files with 4 additions and 4 deletions

View File

@ -484,7 +484,7 @@ function vmg.generate(minp, maxp, seed)
if air_to_stone == 1 and math.random() < 0.08 then
local r = math.random()
if r < 0.03 then
data[ivm] = c_water
data[ivm] = c_riverwater
elseif r < 0.1 then
-- reserved
elseif r < 0.3 then

View File

@ -200,7 +200,7 @@ minetest.register_node("valleys_mapgen:huge_mushroom_cap", {
{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
} },
light_source = 4,
groups = {oddly_breakable_by_hand=1, dig_immediate=3, flammable=2},
groups = {oddly_breakable_by_hand=1, dig_immediate=3, flammable=2, plant=1},
})
minetest.register_node("valleys_mapgen:giant_mushroom_cap", {
@ -218,14 +218,14 @@ minetest.register_node("valleys_mapgen:giant_mushroom_cap", {
{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
} },
light_source = 8,
groups = {oddly_breakable_by_hand=1, dig_immediate=3, flammable=2},
groups = {oddly_breakable_by_hand=1, dig_immediate=3, flammable=2, plant=1},
})
minetest.register_node("valleys_mapgen:giant_mushroom_stem", {
description = "Giant Mushroom Stem",
tiles = {"vmg_mushroom_giant_under.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_stem.png"},
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, plant=1},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
drawtype = "nodebox",

View File

Before

Width:  |  Height:  |  Size: 756 B

After

Width:  |  Height:  |  Size: 756 B

View File

Before

Width:  |  Height:  |  Size: 765 B

After

Width:  |  Height:  |  Size: 765 B