Texture Fixes
Two textures were mis-named. Also changed cave water to river water, to limit potential flooding.
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@ -484,7 +484,7 @@ function vmg.generate(minp, maxp, seed)
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if air_to_stone == 1 and math.random() < 0.08 then
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local r = math.random()
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if r < 0.03 then
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data[ivm] = c_water
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data[ivm] = c_riverwater
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elseif r < 0.1 then
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-- reserved
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elseif r < 0.3 then
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@ -200,7 +200,7 @@ minetest.register_node("valleys_mapgen:huge_mushroom_cap", {
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{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
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} },
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light_source = 4,
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groups = {oddly_breakable_by_hand=1, dig_immediate=3, flammable=2},
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groups = {oddly_breakable_by_hand=1, dig_immediate=3, flammable=2, plant=1},
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})
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minetest.register_node("valleys_mapgen:giant_mushroom_cap", {
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@ -218,14 +218,14 @@ minetest.register_node("valleys_mapgen:giant_mushroom_cap", {
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{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
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} },
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light_source = 8,
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groups = {oddly_breakable_by_hand=1, dig_immediate=3, flammable=2},
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groups = {oddly_breakable_by_hand=1, dig_immediate=3, flammable=2, plant=1},
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})
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minetest.register_node("valleys_mapgen:giant_mushroom_stem", {
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description = "Giant Mushroom Stem",
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tiles = {"vmg_mushroom_giant_under.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_stem.png"},
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is_ground_content = false,
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, plant=1},
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sounds = default.node_sound_wood_defaults(),
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paramtype = "light",
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drawtype = "nodebox",
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Before Width: | Height: | Size: 756 B After Width: | Height: | Size: 756 B |
Before Width: | Height: | Size: 765 B After Width: | Height: | Size: 765 B |
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