Default Correction
Minor changes to probabilities in caves and I corrected the default listing in vmg.conf.example to show that cave_stuff is off by default.
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mapgen.lua
20
mapgen.lua
@ -447,8 +447,8 @@ function vmg.generate(minp, maxp, seed)
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y = y - 1
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end
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elseif above <= 0 then
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if do_cave_stuff and x == last_cave_block[1] and z == last_cave_block[3] and y == last_cave_block[2] + 1 and math.random() < 0.15 then
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if data[ivm - ystride] == c_air and math.random() < 0.66 then
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if do_cave_stuff and x == last_cave_block[1] and z == last_cave_block[3] and y == last_cave_block[2] + 1 and math.random() < 0.13 then
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if data[ivm - ystride] == c_air and math.random() < 0.75 then
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data[ivm] = c_stone
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data[ivm - ystride] = c_stalactite
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else
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@ -493,22 +493,22 @@ function vmg.generate(minp, maxp, seed)
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end
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end
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if air_to_stone == 1 and math.random() < 0.1 then
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data[ivm] = c_stalagmite
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elseif air_to_stone == 1 and math.random() < 0.08 then
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if air_to_stone == 1 and math.random() < 0.18 then
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local r = math.random()
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if r < 0.03 then
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if r < 0.015 then
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data[ivm] = c_riverwater
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elseif r < 0.1 then
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elseif r < 0.04 then
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-- reserved
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elseif r < 0.3 then
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elseif r < 0.13 then
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data[ivm - ystride] = c_dirt
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data[ivm] = c_mushroom_fertile_red
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elseif r < 0.5 then
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elseif r < 0.22 then
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data[ivm - ystride] = c_dirt
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data[ivm] = c_mushroom_fertile_brown
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else -- leave some extra dirt, for appearances sake
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elseif r < 0.44 then -- leave some extra dirt, for appearances sake
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data[ivm - ystride] = c_dirt
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else
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data[ivm] = c_stalagmite
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end
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elseif air_to_stone == 2 and math.random() < 0.015 then
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data[ivm] = c_huge_mushroom_cap
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@ -56,7 +56,7 @@
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#tree_density = 5
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# Percent of the lawn nodes that are covered by trees.
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#plant_density = 32
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#cave_stuff = true
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#cave_stuff = false
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# Add mushrooms and water features to caves.
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