realterrain v.0.0.4
A Minetest mod that brings real world Terrain into the game (using freely available DEM tiles). Any image can actually be used.
use any image any bit-depth (suggested to convert to greyscale first):
Supplied heightmap and landcover files:
Biome painting (every 10% of grayscale is a new biome):
Rock strata:
Settings tool (Realterrain Remote)
Dependencies:
- Luarocks
- Luarocks magick package
- Luarocks luafilesystem package
- Mod security disabled
Upgrading:
- delete the realterrain.settings file in the world folder, or just create a new world
Next steps:
- improve land cover system, add trees, shrubs, probabilities
- allow for placement of buildings and other structures via .mts import
- allow DEMs to tile according to standard naming conventions, or explicitly
- allow output of heightmap and land cover to image files
- admin priv for using the settings tool
Changelog
0.0.4
- select layer files in game from a dropdown
- vertical, east, and north offsets
- in-game biome settings
0.0.3
- switched to luarocks "magick" library
- included a biome painting layer, broke the "cover" layer into roads and water layers
- added the files used to the settings tool
- added strata for under the ground
- in game map reset, kicks all players on reset, deletes map.sqlite file
0.0.2
- switched to lua-imlib2 for support of all filetypes and bit depths
- supports downloaded GeoTIFF DEM tiles
- improved landcover
- added a tool, Realterrain Remote, which allows for:
- in game settings for initial tweaking (still requires deleting map.sqlite in world folder for full refresh of map)
- changed orientation of map to top left corner
- code cleanup, smaller supplied image files, screenshot and description for mod screen
0.0.1
- direct file reading of 8 bit tifs
Description
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