FaceDeer
b27b7be674
Meaningful descriptions for ABM placement nodes
2017-09-21 00:49:24 -06:00
FaceDeer
c15eea0dfd
slippery group added to ice nodes
2017-09-14 09:31:37 -06:00
FaceDeer
b5b23c6525
Being more consistent about what counts as the "base" floor layer
2017-09-14 00:27:41 -06:00
FaceDeer
d11a2c7b70
all that code for hanging ice, and it wasn't actually in use.
2017-09-12 20:30:03 -06:00
FaceDeer
5d13e78dc3
Merge remote-tracking branch 'refs/remotes/HeroOfTheWinds/master'
2017-09-12 20:13:55 -06:00
HeroOfTheWinds
9ab6487c55
Merge pull request #13 from joshuamars/master
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Fix mistake in falling_ice, replace constant_flame with fire:permanent_flame
2017-08-14 14:27:31 -10:00
FaceDeer
75027834d4
trim unneeded comments
2017-04-30 18:29:21 -06:00
Josh Mars
0197003288
Use the default permanent fire
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caverealms:constant_flame is no longer necessary as fire:permanent_flame was added to default game.
2017-04-07 10:48:56 -04:00
Josh Mars
442654df1f
Fix mistake in falling_ice.lua
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It should be "caverealms:check_attached_node(p, n)" instead of "check_attached_node(p, n)" at line 189.
2017-04-07 10:44:24 -04:00
FaceDeer
52fa939004
mitigate lava for some biomes
2017-03-25 16:42:46 -06:00
FaceDeer
ea1a20b32a
Subterrane split ( #1 )
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Splitting the core giant-cave-making code out into its own separate mod
2017-03-25 11:55:00 -06:00
FaceDeer
136473156d
add explanation for cave threshold copied from init.lua
2017-03-05 01:32:58 -07:00
FaceDeer
2a7ffc6a1f
add settingtypes.txt
2017-03-04 22:49:21 -07:00
FaceDeer
c3b1fe0b64
add mod.conf
2017-03-02 19:39:38 -07:00
HeroOfTheWinds
a11cd3c741
Merge pull request #8 from ExcaliburZero/compress-images
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Compressed texture images
2015-05-17 10:03:57 -10:00
ExcaliburZero
66b3252892
Compressed texture images
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Used the Trimage Image Compressor to compress all of the texture images.
2015-05-02 15:20:00 -04:00
HeroOfTheWinds
e409798ee7
Merge pull request #7 from ExcaliburZero/basic-mod-files
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Added description and screenshot files
2015-04-26 10:47:46 -10:00
ExcaliburZero
b4e73de9cd
Added description and screenshot files
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Added a description file with a quick description of the mod, and a screenshot of the mod being used. Both of the files are used when displaying the mod in the Mods tab of Minetest.
2015-04-26 09:16:33 -04:00
HeroOfTheWinds
2215761186
Merge pull request #6 from ExcaliburZero/edit-readme
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Improved formatting of readme file
2015-04-25 16:32:32 -10:00
Christopher Wells
efae0d4ca3
Improved formatting of readme file
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Added some better GitHub markdown formatting to the readme file in order to make it easier to read.
2015-04-25 22:23:10 -04:00
Chris N
b88d5cb2db
Fix error involving non-existent global
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Amazing no one caught it til now...
2015-03-03 20:17:48 -10:00
Chris N
ee06c5e176
Fix giant mushrooms not spawning, more Moontest
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Unintentional function overwrite disabled giant mushrooms...
Optimization for Moontest that causes stalagmites, etc. not to consider
vacuum as "solid ground".
2015-01-08 16:23:26 -10:00
Chris N
112c18a011
Counteracting stupidity
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Logic Fail :P
2015-01-06 13:03:37 -10:00
Chris N
15ec743c43
Fix bug with fire in Moontest
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Moontest has no fire, yet CaveRealms references it. Added conditionals.
2015-01-06 12:39:51 -10:00
Chris N
368ce24d0e
Fix to grief prevention, backup textures
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Original code to prevent spawners failed, now corrected. Added backup
image of fire for servers without fire enabled. (Fire is non-placeable)
2015-01-06 12:33:31 -10:00
Chris N
2600ce6a37
Stability Update, Further Grief Prevention
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Made a tweak to the noise that both speeds up mapgen and prevents
crashes with Minetest 0.4.11. Also made it so that DM realm structure
spawners automatically remove themselves from the surface world,
preventing griefing.
2015-01-06 11:57:15 -10:00
Chris N
01c65f72e0
Moontest compatibility, griefing resistance
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My visit to OldCoder's Moontest server revealed that CaveRealms was
incompatible with Moontest... but no more! Additionally, griefing in
creative mode was possible because fortress and fountain spawners
appeared in the creative inventory... also fixed. Other measures in
development...
2015-01-05 19:30:05 -10:00
Chris N
b0fc53089b
Version 0.8 - DeepRealms
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Add the new DeepRealms, inspired by Zeno's fork, and add the new salt
crystal, obsidian, and coal dust biomes.
2014-12-16 19:57:25 -10:00
Chris N
3554b17e09
Allow for spawning in the caves
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Use the config file setting to turn on the option to spawn in the caves
by default, both upon joining as a new player and upon respawning after
death.
2014-12-13 19:51:13 -10:00
Chris N
87ac0a6706
Add option to turn off fortresses
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Some people just can't stand the coolness.
2014-08-07 11:11:24 -10:00
HeroOfTheWinds
13aae2952a
Update README.md
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Overdue credit to VanessaE for HDX support.
2014-08-06 14:41:18 -10:00
Chris N
62d7c52760
More settings in config.lua, inc. minimum items
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Moved all new settings into config, bumped declared version number, made
minimum number of items in a chest configurable.
2014-08-06 14:37:35 -10:00
Chris N
7962a26072
Version 0.4 Release!
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The treacherous Dungeon Master's Lair awaits!
2014-08-05 16:11:42 -10:00
HeroOfTheWinds
7ebacfd25b
Merge pull request #5 from Zeno-/master
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Bug fix (falling nodes)
2014-07-04 19:54:30 -10:00
Craig Robbins
9d2c0bd229
Fix for ceiling icicles "floating"
2014-07-04 15:29:19 +10:00
Craig Robbins
bf647b692a
Only load falling_ice.lua if configured to do so
2014-07-04 15:21:43 +10:00
Craig Robbins
218738812e
Bug fix (falling nodes)
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Without this fix falling nodes (e.g. sand) do not work correctly. For example, placing sand on top of water the sand will drop and disappear.
2014-07-04 15:09:51 +10:00
Chris N
5fa14b481a
Fix declared version
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No longer in the Dev branch, is it?
2014-07-02 17:38:59 -10:00
HeroOfTheWinds
8ddfd00756
Merge pull request #4 from HeroOfTheWinds/Dev
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Version 0.3 Release
2014-07-02 17:31:57 -10:00
Chris N
0d1a2c8ef5
Fix biomes not shifting correctly
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Cubes may be symmetrical... but I'm not stressing.
2014-07-02 16:17:05 -10:00
Chris N
71da7c212f
Fix Typo
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The jig's up.
2014-07-02 14:43:28 -10:00
Chris N
d5ef5993c9
Switch to subterrain base engine
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Huge performance increase and error reduction. Also fixed stalagmite
and stalactites spawning in midair. UNLIMITED vertical chunks.
2014-07-02 14:33:17 -10:00
Chris N
86bbbd667c
Dev Branch Created
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Here there be drag- I mean bugs.
2014-07-01 16:23:24 -10:00
Chris N
d310d2a198
Allowed for variable cave size and rarity.
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Use the CLUSAV and CLUSAM constants at the start to adjust.
2014-06-30 18:28:30 -10:00
Chris N
b52da30429
fix paramtype of thin_ice nodes.
2014-06-30 17:01:10 -10:00
Chris N
3c5322479b
Rename Mycena Essence to Mycena Powder
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Slight conflict of ideas with another mod.
2014-06-30 13:03:42 -10:00
Chris N
6d6186af91
Pseudo-merge pull request #3 from Zeno-/master
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Manual merge of Zeno-'s changes, with several revisions.
2014-06-30 11:08:23 -10:00
Chris N
b6d45be712
Large scale cleanup, calling it Version 0.2.8
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Lots of values moved to config.lua, split nodes and functions into their
own files.
2014-06-28 13:01:39 -10:00
Chris N
1df559305a
Version 0.2.7
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Added Glaciated Biome
2014-06-27 20:08:17 -10:00
Chris N
a95247bd70
Crafting and minor tweaks
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Added craft recipes for Mycena Essence, Glow Mese Crystals, and a
reverse recipe for them. Fixed selection box for mycena mushrooms,
adjusted crystal variation rates.
2014-06-27 13:36:45 -10:00