Commit Graph

68 Commits (master)

Author SHA1 Message Date
FaceDeer b27b7be674 Meaningful descriptions for ABM placement nodes 2017-09-21 00:49:24 -06:00
FaceDeer c15eea0dfd slippery group added to ice nodes 2017-09-14 09:31:37 -06:00
FaceDeer b5b23c6525 Being more consistent about what counts as the "base" floor layer 2017-09-14 00:27:41 -06:00
FaceDeer d11a2c7b70 all that code for hanging ice, and it wasn't actually in use. 2017-09-12 20:30:03 -06:00
FaceDeer 5d13e78dc3 Merge remote-tracking branch 'refs/remotes/HeroOfTheWinds/master' 2017-09-12 20:13:55 -06:00
HeroOfTheWinds 9ab6487c55 Merge pull request #13 from joshuamars/master
Fix mistake in falling_ice, replace constant_flame with fire:permanent_flame
2017-08-14 14:27:31 -10:00
FaceDeer 75027834d4 trim unneeded comments 2017-04-30 18:29:21 -06:00
Josh Mars 0197003288 Use the default permanent fire
caverealms:constant_flame is no longer necessary as fire:permanent_flame was added to default game.
2017-04-07 10:48:56 -04:00
Josh Mars 442654df1f Fix mistake in falling_ice.lua
It should be "caverealms:check_attached_node(p, n)" instead of "check_attached_node(p, n)" at line 189.
2017-04-07 10:44:24 -04:00
FaceDeer 52fa939004 mitigate lava for some biomes 2017-03-25 16:42:46 -06:00
FaceDeer ea1a20b32a Subterrane split (#1)
Splitting the core giant-cave-making code out into its own separate mod
2017-03-25 11:55:00 -06:00
FaceDeer 136473156d add explanation for cave threshold copied from init.lua 2017-03-05 01:32:58 -07:00
FaceDeer 2a7ffc6a1f add settingtypes.txt 2017-03-04 22:49:21 -07:00
FaceDeer c3b1fe0b64 add mod.conf 2017-03-02 19:39:38 -07:00
HeroOfTheWinds a11cd3c741 Merge pull request #8 from ExcaliburZero/compress-images
Compressed texture images
2015-05-17 10:03:57 -10:00
ExcaliburZero 66b3252892 Compressed texture images
Used the Trimage Image Compressor to compress all of the texture images.
2015-05-02 15:20:00 -04:00
HeroOfTheWinds e409798ee7 Merge pull request #7 from ExcaliburZero/basic-mod-files
Added description and screenshot files
2015-04-26 10:47:46 -10:00
ExcaliburZero b4e73de9cd Added description and screenshot files
Added a description file with a quick description of the mod, and a screenshot of the mod being used. Both of the files are used when displaying the mod in the Mods tab of Minetest.
2015-04-26 09:16:33 -04:00
HeroOfTheWinds 2215761186 Merge pull request #6 from ExcaliburZero/edit-readme
Improved formatting of readme file
2015-04-25 16:32:32 -10:00
Christopher Wells efae0d4ca3 Improved formatting of readme file
Added some better GitHub markdown formatting to the readme file in order to make it easier to read.
2015-04-25 22:23:10 -04:00
Chris N b88d5cb2db Fix error involving non-existent global
Amazing no one caught it til now...
2015-03-03 20:17:48 -10:00
Chris N ee06c5e176 Fix giant mushrooms not spawning, more Moontest
Unintentional function overwrite disabled giant mushrooms...
Optimization for Moontest that causes stalagmites, etc. not to consider
vacuum as "solid ground".
2015-01-08 16:23:26 -10:00
Chris N 112c18a011 Counteracting stupidity
Logic Fail :P
2015-01-06 13:03:37 -10:00
Chris N 15ec743c43 Fix bug with fire in Moontest
Moontest has no fire, yet CaveRealms references it.  Added conditionals.
2015-01-06 12:39:51 -10:00
Chris N 368ce24d0e Fix to grief prevention, backup textures
Original code to prevent spawners failed, now corrected.  Added backup
image of fire for servers without fire enabled. (Fire is non-placeable)
2015-01-06 12:33:31 -10:00
Chris N 2600ce6a37 Stability Update, Further Grief Prevention
Made a tweak to the noise that both speeds up mapgen and prevents
crashes with Minetest 0.4.11.  Also made it so that DM realm structure
spawners automatically remove themselves from the surface world,
preventing griefing.
2015-01-06 11:57:15 -10:00
Chris N 01c65f72e0 Moontest compatibility, griefing resistance
My visit to OldCoder's Moontest server revealed that CaveRealms was
incompatible with Moontest... but no more!  Additionally, griefing in
creative mode was possible because fortress and fountain spawners
appeared in the creative inventory... also fixed.  Other measures in
development...
2015-01-05 19:30:05 -10:00
Chris N b0fc53089b Version 0.8 - DeepRealms
Add the new DeepRealms, inspired by Zeno's fork, and add the new salt
crystal, obsidian, and coal dust biomes.
2014-12-16 19:57:25 -10:00
Chris N 3554b17e09 Allow for spawning in the caves
Use the config file setting to turn on the option to spawn in the caves
by default, both upon joining as a new player and upon respawning after
death.
2014-12-13 19:51:13 -10:00
Chris N 87ac0a6706 Add option to turn off fortresses
Some people just can't stand the coolness.
2014-08-07 11:11:24 -10:00
HeroOfTheWinds 13aae2952a Update README.md
Overdue credit to VanessaE for HDX support.
2014-08-06 14:41:18 -10:00
Chris N 62d7c52760 More settings in config.lua, inc. minimum items
Moved all new settings into config, bumped declared version number, made
minimum number of items in a chest configurable.
2014-08-06 14:37:35 -10:00
Chris N 7962a26072 Version 0.4 Release!
The treacherous Dungeon Master's Lair awaits!
2014-08-05 16:11:42 -10:00
HeroOfTheWinds 7ebacfd25b Merge pull request #5 from Zeno-/master
Bug fix (falling nodes)
2014-07-04 19:54:30 -10:00
Craig Robbins 9d2c0bd229 Fix for ceiling icicles "floating" 2014-07-04 15:29:19 +10:00
Craig Robbins bf647b692a Only load falling_ice.lua if configured to do so 2014-07-04 15:21:43 +10:00
Craig Robbins 218738812e Bug fix (falling nodes)
Without this fix falling nodes (e.g. sand) do not work correctly. For example, placing sand on top of water the sand will drop and disappear.
2014-07-04 15:09:51 +10:00
Chris N 5fa14b481a Fix declared version
No longer in the Dev branch, is it?
2014-07-02 17:38:59 -10:00
HeroOfTheWinds 8ddfd00756 Merge pull request #4 from HeroOfTheWinds/Dev
Version 0.3 Release
2014-07-02 17:31:57 -10:00
Chris N 0d1a2c8ef5 Fix biomes not shifting correctly
Cubes may be symmetrical... but I'm not stressing.
2014-07-02 16:17:05 -10:00
Chris N 71da7c212f Fix Typo
The jig's up.
2014-07-02 14:43:28 -10:00
Chris N d5ef5993c9 Switch to subterrain base engine
Huge performance increase and error reduction.  Also fixed stalagmite
and stalactites spawning in midair.   UNLIMITED vertical chunks.
2014-07-02 14:33:17 -10:00
Chris N 86bbbd667c Dev Branch Created
Here there be drag- I mean bugs.
2014-07-01 16:23:24 -10:00
Chris N d310d2a198 Allowed for variable cave size and rarity.
Use the CLUSAV and CLUSAM constants at the start to adjust.
2014-06-30 18:28:30 -10:00
Chris N b52da30429 fix paramtype of thin_ice nodes. 2014-06-30 17:01:10 -10:00
Chris N 3c5322479b Rename Mycena Essence to Mycena Powder
Slight conflict of ideas with another mod.
2014-06-30 13:03:42 -10:00
Chris N 6d6186af91 Pseudo-merge pull request #3 from Zeno-/master
Manual merge of Zeno-'s changes, with several revisions.
2014-06-30 11:08:23 -10:00
Chris N b6d45be712 Large scale cleanup, calling it Version 0.2.8
Lots of values moved to config.lua, split nodes and functions into their
own files.
2014-06-28 13:01:39 -10:00
Chris N 1df559305a Version 0.2.7
Added Glaciated Biome
2014-06-27 20:08:17 -10:00
Chris N a95247bd70 Crafting and minor tweaks
Added craft recipes for Mycena Essence, Glow Mese Crystals, and a
reverse recipe for them. Fixed selection box for mycena mushrooms,
adjusted crystal variation rates.
2014-06-27 13:36:45 -10:00