Adjust post_effect_color values
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parent
0f3ffbe81c
commit
34c32c675d
22
init.lua
22
init.lua
@ -1,16 +1,24 @@
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local source_list = {
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{"black", "Darkened", "292421",}, {"blue", "Blue", "0000FF",},
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{"cyan", "Cyan", "00FFFF",}, {"green", "Green", "00FF00",},
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{"magenta", "Magenta", "FF00FF",}, {"orange", "Orange", "FF6103",},
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{"purple", "Purple", "800080",}, {"red", "Red", "FF0000",},
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{"yellow", "Yellow", "FFFF00",}, {"frosted", "Frosted", "FFFFFF",}
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{"black", "Darkened", "292421", 40, 36, 33},
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{"blue", "Blue", "0000FF", 0, 0, 255},
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{"cyan", "Cyan", "00FFFF", 0, 255, 255},
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{"green", "Green", "00FF00", 0, 255, 0},
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{"magenta", "Magenta", "FF00FF", 255, 0, 255},
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{"orange", "Orange", "FF6103", 255, 97, 3},
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{"purple", "Purple", "800080", 128, 0, 128},
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{"red", "Red", "FF0000", 255, 0, 0},
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{"yellow", "Yellow", "FFFF00", 255, 255, 0},
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{"frosted", "Frosted", "FFFFFF", 255, 255, 255}
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}
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for i in ipairs(source_list) do
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local name = source_list[i][1]
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local description = source_list[i][2]
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local colour = source_list[i][3]
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local red = source_list[i][4]
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local green = source_list[i][5]
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local blue = source_list[i][6]
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minetest.register_node("rainbow_source:"..name.."_water_source", {
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description = description.." Water Source",
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@ -51,7 +59,7 @@ for i in ipairs(source_list) do
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liquid_alternative_flowing = "rainbow_source:"..name.."_water_flowing",
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liquid_alternative_source = "rainbow_source:"..name.."_water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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post_effect_color = {a = 50, r = red, g = green, b = blue},
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groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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@ -96,7 +104,7 @@ for i in ipairs(source_list) do
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liquid_alternative_flowing = "rainbow_source:"..name.."_water_flowing",
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liquid_alternative_source = "rainbow_source:"..name.."_water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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post_effect_color = {a = 50, r = red, g = green, b = blue},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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