Reverted to origin

master
agaran 2016-12-03 23:26:12 +01:00
parent 17d17c4080
commit 69e9b6ff3a
3 changed files with 45 additions and 136 deletions

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@ -1,107 +0,0 @@
minetest.register_craft({
output = 'abriglass:clear_glass 4', -- intentional lower yield
recipe = {
{'default:glass', '', 'default:glass' },
{'', 'default:glass', '' },
{'default:glass', '', 'default:glass' },
}
})
local plain_colors = {
"green", "blue", "red", "yellow",
}
--glass lights
local i
for i in ipairs(plain_colors) do
local name = plain_colors[i]
local nodesuffix = 'glass_light_'..name
minetest.register_craft({
output = 'abriglass:'..nodesuffix..' 4',
recipe = {
{'abriglass:clear_glass', 'default:torch', 'abriglass:clear_glass' },
{'abriglass:clear_glass', 'dye:'..name, 'abriglass:clear_glass' },
}
})
minetest.register_craft({
type = "cooking",
recipe = "abriglass:"..nodesuffix,
output = "abriglass:clear_glass",
})
end
minetest.register_craft({
output = 'abriglass:stainedglass_pattern01 9',
recipe = {
{'abriglass:glass_light_yellow', 'abriglass:glass_light_yellow', 'abriglass:glass_light_yellow' },
{'abriglass:glass_light_yellow', 'abriglass:glass_light_blue', 'abriglass:glass_light_yellow' },
{'abriglass:glass_light_yellow', 'abriglass:glass_light_yellow', 'abriglass:glass_light_yellow' },
}
})
minetest.register_craft({
output = 'abriglass:stainedglass_pattern04 9',
recipe = {
{'abriglass:glass_light_green', 'abriglass:glass_light_red', 'abriglass:glass_light_green' },
{'abriglass:glass_light_red', 'abriglass:glass_light_blue', 'abriglass:glass_light_red' },
{'abriglass:glass_light_green', 'abriglass:glass_light_red', 'abriglass:glass_light_green' },
}
})
minetest.register_craft({
output = 'abriglass:stainedglass_pattern05 9',
recipe = {
{'abriglass:glass_light_blue', 'abriglass:glass_light_blue', 'abriglass:glass_light_blue' },
{'abriglass:glass_light_blue', 'abriglass:glass_light_green', 'abriglass:glass_light_blue' },
{'abriglass:glass_light_blue', 'abriglass:glass_light_blue', 'abriglass:glass_light_blue' },
}
})
minetest.register_craft({
type = "cooking",
recipe = "abriglass:stainedglass_pattern01",
output = "abriglass:clear_glass",
})
minetest.register_craft({
type = "cooking",
recipe = "abriglass:stainedglass_pattern02",
output = "abriglass:clear_glass",
})
minetest.register_craft({
type = "cooking",
recipe = "abriglass:stainedglass_pattern03",
output = "abriglass:clear_glass",
})
minetest.register_craft({
type = "cooking",
recipe = "abriglass:stainedglass_pattern04",
output = "abriglass:clear_glass",
})
minetest.register_craft({
type = "cooking",
recipe = "abriglass:stainedglass_pattern05",
output = "abriglass:clear_glass",
})
-- missing crafts for:
-- ghost_crystal
-- stainedglass_tiles_dark, stainedglass_tiles_pale,
-- stainedglass_pattern02,
-- stainedglass_pattern03,
-- oneway_glass_dark
-- oneway_glass_pale
-- oneway_wall_dark
-- oneway_wall_pale
-- hidden_light
-- and missing also recipes for undecorated glass..
-- likelly ones without torches in recipe, just glass and dye

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@ -1,2 +1 @@
default
dye
default

View File

@ -6,8 +6,6 @@ Who did it: Shara RedCat.
]]
local is_darklands = true
--boring glass because why not?
minetest.register_node("abriglass:clear_glass", {
@ -21,31 +19,52 @@ minetest.register_node("abriglass:clear_glass", {
sounds = default.node_sound_glass_defaults(),
})
local plain_colors = {
"green", "blue", "red", "yellow",
}
--glass lights
local i
for i in ipairs(plain_colors) do
local name = plain_colors[i]
local description = name:sub(1,1):upper()..name:sub(2).." Glass Light"
minetest.register_node("abriglass:glass_light_green", {
description = "Green Glass Light",
tiles = {"abriglass_lightgreen.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
local nodesuffix = 'glass_light_'..name
minetest.register_node("abriglass:glass_light_blue", {
description = "Blue Glass Light",
tiles = {"abriglass_lightblue.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.debug("i="..i..", name="..name..", desc="..description);
minetest.register_node("abriglass:glass_light_red", {
description = "Red Glass Light",
tiles = {"abriglass_lightred.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("abriglass:"..nodesuffix, {
description = description,
tiles = { "abriglass_light"..name..".png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = (is_darklands and 14 or 4),
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
end
minetest.register_node("abriglass:glass_light_yellow", {
description = "Yellow Glass Light",
tiles = {"abriglass_lightyellow.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
--crystal, for later use in crafting recipes
@ -56,7 +75,7 @@ minetest.register_node("abriglass:ghost_crystal", {
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = (is_darklands and 14 or 4),
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
@ -84,7 +103,7 @@ for i in ipairs(pattern_list) do
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = (is_darklands and 5 or 4),
light_source = 5,
drawtype = "glasslike",
paramtype2 = "facedir",
sounds = default.node_sound_glass_defaults(),
@ -166,7 +185,7 @@ minetest.register_node("abriglass:hidden_light", {
use_texture_alpha = true,
sunlight_propagates = true,
walkable = false,
light_source = (is_darklands and 7 or 4), -- not sure about this one
light_source = 7,
drawtype = "glasslike",
})
@ -209,6 +228,4 @@ minetest.register_node("abriglass:stained_glass_frosted", {
sounds = default.node_sound_glass_defaults(),
})
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/crafting.lua")