diff --git a/crafting.lua b/crafting.lua deleted file mode 100644 index 3cdd745..0000000 --- a/crafting.lua +++ /dev/null @@ -1,107 +0,0 @@ - -minetest.register_craft({ - output = 'abriglass:clear_glass 4', -- intentional lower yield - recipe = { - {'default:glass', '', 'default:glass' }, - {'', 'default:glass', '' }, - {'default:glass', '', 'default:glass' }, - } -}) - - -local plain_colors = { - "green", "blue", "red", "yellow", -} ---glass lights - -local i -for i in ipairs(plain_colors) do - local name = plain_colors[i] - local nodesuffix = 'glass_light_'..name - - minetest.register_craft({ - output = 'abriglass:'..nodesuffix..' 4', - recipe = { - {'abriglass:clear_glass', 'default:torch', 'abriglass:clear_glass' }, - {'abriglass:clear_glass', 'dye:'..name, 'abriglass:clear_glass' }, - } - }) - - minetest.register_craft({ - type = "cooking", - recipe = "abriglass:"..nodesuffix, - output = "abriglass:clear_glass", - }) -end - -minetest.register_craft({ - output = 'abriglass:stainedglass_pattern01 9', - recipe = { - {'abriglass:glass_light_yellow', 'abriglass:glass_light_yellow', 'abriglass:glass_light_yellow' }, - {'abriglass:glass_light_yellow', 'abriglass:glass_light_blue', 'abriglass:glass_light_yellow' }, - {'abriglass:glass_light_yellow', 'abriglass:glass_light_yellow', 'abriglass:glass_light_yellow' }, - } -}) - - -minetest.register_craft({ - output = 'abriglass:stainedglass_pattern04 9', - recipe = { - {'abriglass:glass_light_green', 'abriglass:glass_light_red', 'abriglass:glass_light_green' }, - {'abriglass:glass_light_red', 'abriglass:glass_light_blue', 'abriglass:glass_light_red' }, - {'abriglass:glass_light_green', 'abriglass:glass_light_red', 'abriglass:glass_light_green' }, - } -}) - -minetest.register_craft({ - output = 'abriglass:stainedglass_pattern05 9', - recipe = { - {'abriglass:glass_light_blue', 'abriglass:glass_light_blue', 'abriglass:glass_light_blue' }, - {'abriglass:glass_light_blue', 'abriglass:glass_light_green', 'abriglass:glass_light_blue' }, - {'abriglass:glass_light_blue', 'abriglass:glass_light_blue', 'abriglass:glass_light_blue' }, - } -}) - -minetest.register_craft({ - type = "cooking", - recipe = "abriglass:stainedglass_pattern01", - output = "abriglass:clear_glass", -}) - -minetest.register_craft({ - type = "cooking", - recipe = "abriglass:stainedglass_pattern02", - output = "abriglass:clear_glass", -}) - -minetest.register_craft({ - type = "cooking", - recipe = "abriglass:stainedglass_pattern03", - output = "abriglass:clear_glass", -}) - -minetest.register_craft({ - type = "cooking", - recipe = "abriglass:stainedglass_pattern04", - output = "abriglass:clear_glass", -}) - -minetest.register_craft({ - type = "cooking", - recipe = "abriglass:stainedglass_pattern05", - output = "abriglass:clear_glass", -}) - --- missing crafts for: --- ghost_crystal --- stainedglass_tiles_dark, stainedglass_tiles_pale, --- stainedglass_pattern02, --- stainedglass_pattern03, --- oneway_glass_dark --- oneway_glass_pale --- oneway_wall_dark --- oneway_wall_pale --- hidden_light - --- and missing also recipes for undecorated glass.. --- likelly ones without torches in recipe, just glass and dye diff --git a/depends.txt b/depends.txt index 2717bef..331d858 100644 --- a/depends.txt +++ b/depends.txt @@ -1,2 +1 @@ -default -dye +default \ No newline at end of file diff --git a/init.lua b/init.lua index 1f662d2..2b94b69 100644 --- a/init.lua +++ b/init.lua @@ -6,8 +6,6 @@ Who did it: Shara RedCat. ]] -local is_darklands = true - --boring glass because why not? minetest.register_node("abriglass:clear_glass", { @@ -21,31 +19,52 @@ minetest.register_node("abriglass:clear_glass", { sounds = default.node_sound_glass_defaults(), }) -local plain_colors = { - "green", "blue", "red", "yellow", -} + --glass lights -local i -for i in ipairs(plain_colors) do - local name = plain_colors[i] - local description = name:sub(1,1):upper()..name:sub(2).." Glass Light" +minetest.register_node("abriglass:glass_light_green", { + description = "Green Glass Light", + tiles = {"abriglass_lightgreen.png"}, + groups = {cracky = 3}, + use_texture_alpha = true, + sunlight_propagates = true, + light_source = 14, + drawtype = "glasslike", + sounds = default.node_sound_glass_defaults(), +}) - local nodesuffix = 'glass_light_'..name +minetest.register_node("abriglass:glass_light_blue", { + description = "Blue Glass Light", + tiles = {"abriglass_lightblue.png"}, + groups = {cracky = 3}, + use_texture_alpha = true, + sunlight_propagates = true, + light_source = 14, + drawtype = "glasslike", + sounds = default.node_sound_glass_defaults(), +}) - minetest.debug("i="..i..", name="..name..", desc="..description); +minetest.register_node("abriglass:glass_light_red", { + description = "Red Glass Light", + tiles = {"abriglass_lightred.png"}, + groups = {cracky = 3}, + use_texture_alpha = true, + sunlight_propagates = true, + light_source = 14, + drawtype = "glasslike", + sounds = default.node_sound_glass_defaults(), +}) - minetest.register_node("abriglass:"..nodesuffix, { - description = description, - tiles = { "abriglass_light"..name..".png"}, - groups = {cracky = 3}, - use_texture_alpha = true, - sunlight_propagates = true, - light_source = (is_darklands and 14 or 4), - drawtype = "glasslike", - sounds = default.node_sound_glass_defaults(), - }) -end +minetest.register_node("abriglass:glass_light_yellow", { + description = "Yellow Glass Light", + tiles = {"abriglass_lightyellow.png"}, + groups = {cracky = 3}, + use_texture_alpha = true, + sunlight_propagates = true, + light_source = 14, + drawtype = "glasslike", + sounds = default.node_sound_glass_defaults(), +}) --crystal, for later use in crafting recipes @@ -56,7 +75,7 @@ minetest.register_node("abriglass:ghost_crystal", { groups = {cracky = 3}, use_texture_alpha = true, sunlight_propagates = true, - light_source = (is_darklands and 14 or 4), + light_source = 14, drawtype = "glasslike", sounds = default.node_sound_glass_defaults(), }) @@ -84,7 +103,7 @@ for i in ipairs(pattern_list) do groups = {cracky = 3}, use_texture_alpha = true, sunlight_propagates = true, - light_source = (is_darklands and 5 or 4), + light_source = 5, drawtype = "glasslike", paramtype2 = "facedir", sounds = default.node_sound_glass_defaults(), @@ -166,7 +185,7 @@ minetest.register_node("abriglass:hidden_light", { use_texture_alpha = true, sunlight_propagates = true, walkable = false, - light_source = (is_darklands and 7 or 4), -- not sure about this one + light_source = 7, drawtype = "glasslike", }) @@ -209,6 +228,4 @@ minetest.register_node("abriglass:stained_glass_frosted", { sounds = default.node_sound_glass_defaults(), }) -local modpath = minetest.get_modpath(minetest.get_current_modname()) -dofile(modpath.."/crafting.lua")