Add coloured river water

master
ezhh 2017-11-15 19:27:20 +00:00
parent 2d54873963
commit 2447afe5d9
2 changed files with 96 additions and 2 deletions

View File

@ -6,7 +6,7 @@ assert(minetest.get_mapgen_setting("mg_name") ~= "v6", "Please choose another Ma
-- mapgen aliases
minetest.register_alias("mapgen_stone", "abri:stone_black")
minetest.register_alias("mapgen_water_source", "abri:blue_water_source")
minetest.register_alias("mapgen_river_water_source", "abri:blue_water_source")
minetest.register_alias("mapgen_river_water_source", "abri:blue_river_water_source")
-- register biomes
@ -34,7 +34,7 @@ for i in ipairs(col_list) do
-- node_water_top = "default:ice",
-- depth_water_top = 1,
node_water = "abri:"..col.."_water_source",
-- node_river_water = "",
node_river_water = "abri:"..col.."_river_water_source",
node_riverbed = "abri:stone",
depth_riverbed = 2,
y_min = -30000,

View File

@ -109,4 +109,98 @@ for i in ipairs(source_list) do
not_in_creative_inventory = 1, cools_lava = 1},
-- sounds = default.node_sound_water_defaults(),
})
minetest.register_node("abri:"..name.."_river_water_source", {
description = description.." Water Source",
drawtype = "liquid",
tiles = {
{
name = "abri_water_source_animated.png^[colorize:#"..colour..":70",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "abri_water_source_animated.png^[colorize:#"..colour..":70",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "abri:"..name.."_water_flowing",
liquid_alternative_source = "abri:"..name.."_water_source",
liquid_viscosity = 1,
post_effect_color = {a = 50, r = red, g = green, b = blue},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
liquid_renewable = false,
-- sounds = default.node_sound_water_defaults(),
})
minetest.register_node("abri:"..name.."_river_water_flowing", {
description = description.." Flowing Water",
drawtype = "flowingliquid",
tiles = {"abri_water.png^[colorize:#"..colour},
special_tiles = {
{
name = "abri_water_flowing_animated.png^[colorize:#"..colour..":70",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "abri_water_flowing_animated.png^[colorize:#"..colour..":70",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "abri:"..name.."_water_flowing",
liquid_alternative_source = "abri:"..name.."_water_source",
liquid_viscosity = 1,
post_effect_color = {a = 50, r = red, g = green, b = blue},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
liquid_renewable = false,
-- sounds = default.node_sound_water_defaults(),
})
end