Add coloured river water
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@ -6,7 +6,7 @@ assert(minetest.get_mapgen_setting("mg_name") ~= "v6", "Please choose another Ma
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-- mapgen aliases
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minetest.register_alias("mapgen_stone", "abri:stone_black")
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minetest.register_alias("mapgen_water_source", "abri:blue_water_source")
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minetest.register_alias("mapgen_river_water_source", "abri:blue_water_source")
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minetest.register_alias("mapgen_river_water_source", "abri:blue_river_water_source")
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-- register biomes
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@ -34,7 +34,7 @@ for i in ipairs(col_list) do
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-- node_water_top = "default:ice",
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-- depth_water_top = 1,
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node_water = "abri:"..col.."_water_source",
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-- node_river_water = "",
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node_river_water = "abri:"..col.."_river_water_source",
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node_riverbed = "abri:stone",
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depth_riverbed = 2,
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y_min = -30000,
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@ -109,4 +109,98 @@ for i in ipairs(source_list) do
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not_in_creative_inventory = 1, cools_lava = 1},
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-- sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("abri:"..name.."_river_water_source", {
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description = description.." Water Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "abri_water_source_animated.png^[colorize:#"..colour..":70",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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special_tiles = {
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{
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name = "abri_water_source_animated.png^[colorize:#"..colour..":70",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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backface_culling = false,
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},
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},
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alpha = 160,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "abri:"..name.."_water_flowing",
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liquid_alternative_source = "abri:"..name.."_water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 50, r = red, g = green, b = blue},
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groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
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liquid_renewable = false,
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-- sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("abri:"..name.."_river_water_flowing", {
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description = description.." Flowing Water",
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drawtype = "flowingliquid",
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tiles = {"abri_water.png^[colorize:#"..colour},
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special_tiles = {
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{
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name = "abri_water_flowing_animated.png^[colorize:#"..colour..":70",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.8,
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},
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},
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{
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name = "abri_water_flowing_animated.png^[colorize:#"..colour..":70",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.8,
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},
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},
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},
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alpha = 160,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "abri:"..name.."_water_flowing",
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liquid_alternative_source = "abri:"..name.."_water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 50, r = red, g = green, b = blue},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1, cools_lava = 1},
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liquid_renewable = false,
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-- sounds = default.node_sound_water_defaults(),
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})
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end
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