Add coloured stone

master
ezhh 2017-11-15 03:39:18 +00:00
parent dde657cbf2
commit 2d54873963
2 changed files with 18 additions and 17 deletions

View File

@ -4,7 +4,7 @@
assert(minetest.get_mapgen_setting("mg_name") ~= "v6", "Please choose another Mapgen.")
-- mapgen aliases
minetest.register_alias("mapgen_stone", "abri:stone")
minetest.register_alias("mapgen_stone", "abri:stone_black")
minetest.register_alias("mapgen_water_source", "abri:blue_water_source")
minetest.register_alias("mapgen_river_water_source", "abri:blue_water_source")
@ -30,7 +30,7 @@ for i in ipairs(col_list) do
depth_top = 1,
node_filler = "abri:dirt",
depth_filler = 3,
node_stone = "abri:stone",
node_stone = "abri:stone_"..col,
-- node_water_top = "default:ice",
-- depth_water_top = 1,
node_water = "abri:"..col.."_water_source",

View File

@ -1,13 +1,4 @@
minetest.register_node("abri:stone", {
description = "Stone",
tiles = {"abri_stone.png"},
groups = {cracky = 3, stone = 1},
drop = 'abri:stone',
legacy_mineral = true,
-- sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("abri:dirt", {
description = "Dirt",
tiles = {"abri_dirt.png"},
@ -16,18 +7,20 @@ minetest.register_node("abri:dirt", {
})
local col_list = {
{"black", "292421"}, {"purple", "800080"}, {"blue", "0000FF"},
{"cyan", "00FFFF"}, {"green", "00FF00"}, {"yellow", "FFFF00"},
{"orange", "FF6103"}, {"red", "FF0000"}, {"magenta", "FF00FF"},
{"white", "FFFFFF"},
{"black", "Black", "292421"}, {"purple", "Purple", "800080"},
{"blue", "Blue", "0000FF"}, {"cyan", "Cyan", "00FFFF"},
{"green", "Green", "00FF00"}, {"yellow", "Yellow", "FFFF00"},
{"orange", "Orange", "FF6103"}, {"red", "Red", "FF0000"},
{"magenta", "Magenta", "FF00FF"}, {"white", "White", "FFFFFF"},
}
for i in ipairs(col_list) do
local col = col_list[i][1]
local code = col_list[i][2]
local name = col_list[i][2]
local code = col_list[i][3]
minetest.register_node("abri:dirt_with_"..col.."_grass", {
description = "Dirt with "..col.." Grass",
description = "Dirt with "..name.." Grass",
tiles = {"abri_grass_"..col..".png", "abri_dirt.png",
{name = "abri_dirt.png^abri_grass_side_"..col..".png",
tileable_vertical = false}},
@ -37,5 +30,13 @@ for i in ipairs(col_list) do
-- footstep = {name = "default_grass_footstep", gain = 0.25},
-- }),
})
minetest.register_node("abri:stone_"..col, {
description = name.."Stone",
tiles = {"abri_stone.png^[colorize:#"..code..":60"},
groups = {cracky = 3, stone = 1},
drop = 'abri:stone_'..col, -- change to cobble?
-- sounds = default.node_sound_stone_defaults(),
})
end