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jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
CMakeLists.txt
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
activeobject.h
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
auth.cpp
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added ipban support
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2011-08-12 03:37:18 +02:00 |
auth.h
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added ipban support
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2011-08-12 03:37:18 +02:00 |
ban.cpp
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
ban.h
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
base64.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
base64.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
camera.cpp
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This looks more like MC view bobbing, but still not even close
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2011-09-18 02:17:39 +02:00 |
camera.h
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This looks more like MC view bobbing, but still not even close
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2011-09-18 02:17:39 +02:00 |
client.cpp
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attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet
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2011-09-08 14:21:56 +02:00 |
client.h
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attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet
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2011-09-08 14:21:56 +02:00 |
clientobject.cpp
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Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
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2011-07-16 17:39:03 +03:00 |
clientobject.h
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
clientserver.h
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dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h
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2011-08-25 21:31:28 +02:00 |
clouds.cpp
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* by popular request, fewer clouds
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2011-07-20 02:44:51 +02:00 |
clouds.h
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random comment updates
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2011-04-30 02:12:32 +03:00 |
cmake_config.h.in
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Actually make USE_GETTEXT available in the source
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2011-07-24 18:34:10 +02:00 |
collision.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
collision.h
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
common_irrlicht.h
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Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different.
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2011-07-17 19:32:06 +03:00 |
config.h
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Sanitize GETTEXT usage macros
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2011-07-24 16:52:59 +02:00 |
connection.cpp
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Make Connection::Send cancel silently if peer doesn't exist.
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2011-09-06 19:39:23 +03:00 |
connection.h
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Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
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2011-05-21 12:25:08 +03:00 |
constants.h
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
content_cao.cpp
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+ fireflies
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2011-07-20 22:05:57 +02:00 |
content_cao.h
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
content_craft.cpp
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Add lava to creative inventory (hmm, we're shortly running out of creative inventory space)
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2011-08-15 16:57:57 +03:00 |
content_craft.h
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Created and moved stuff to content_nodemeta.{h,cpp}
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2011-06-18 00:46:50 +03:00 |
content_inventory.cpp
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
content_inventory.h
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
content_mapblock.cpp
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Lava is now better visible inside water. (a crappy hack)
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2011-08-23 03:01:01 +03:00 |
content_mapblock.h
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
content_mapnode.cpp
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
content_mapnode.h
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lava!
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2011-08-15 02:04:56 +03:00 |
content_nodemeta.cpp
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Furnace was crashing stuff again
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2011-09-02 17:33:06 -04:00 |
content_nodemeta.h
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Don't remove furnace if something is inside it.
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2011-08-24 18:53:06 -04:00 |
content_object.h
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+ fireflies
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2011-07-20 22:05:57 +02:00 |
content_sao.cpp
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Now SAOs will reflect changes to their temporary inventory object
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2011-09-06 16:36:11 +03:00 |
content_sao.h
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
debug.cpp
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Prevent threadid_t from losing precision when casted on 64bit systems
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2011-08-11 10:52:27 +02:00 |
debug.h
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Respect base virtual functions' signatures
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2011-08-08 16:15:53 +02:00 |
defaultsettings.cpp
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
environment.cpp
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
environment.h
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
exceptions.h
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
farmesh.cpp
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Fixed farmesh to such that it was a long time ago.
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2011-08-03 13:03:30 +03:00 |
farmesh.h
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Fixed farmesh to such that it was a long time ago.
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2011-08-03 13:03:30 +03:00 |
filesys.cpp
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Fix bug in posix file/directory removal wrapper, as pointed out by kahrl
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2011-09-06 17:52:03 +03:00 |
filesys.h
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New map directory structure that avoids map size being limited by filesystem
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2011-05-18 16:48:27 +01:00 |
game.cpp
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Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
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2011-09-15 01:53:42 +02:00 |
game.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
gettext.h
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fixed some error :/
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2011-08-05 08:45:15 +02:00 |
gettime.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
guiInventoryMenu.cpp
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Middle mouse click will move 10 items around at a time.
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2011-08-25 12:43:19 -04:00 |
guiInventoryMenu.h
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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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2011-06-18 02:00:01 +03:00 |
guiKeyChangeMenu.cpp
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Introduce hotkey for calling up a command window
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2011-08-22 13:02:08 +02:00 |
guiKeyChangeMenu.h
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Introduce hotkey for calling up a command window
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2011-08-22 13:02:08 +02:00 |
guiMainMenu.cpp
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The password box in the mainmenu is focused if there is already a name and address filled in
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2011-08-23 22:06:35 -04:00 |
guiMainMenu.h
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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
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2011-06-26 12:24:32 +02:00 |
guiMessageMenu.cpp
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Use wgettext
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2011-08-02 10:11:40 +02:00 |
guiMessageMenu.h
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added new submenu for key assignment
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2011-06-01 19:44:07 +02:00 |
guiPasswordChange.cpp
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Use wgettext
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2011-08-02 10:11:40 +02:00 |
guiPasswordChange.h
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
guiPauseMenu.cpp
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merged delta and c55
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2011-08-05 11:22:13 +03:00 |
guiPauseMenu.h
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Added the ability to change your password (via pause menu)
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2011-05-22 21:09:12 +01:00 |
guiTextInputMenu.cpp
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Send KEY_END when (re)creating a text input
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2011-08-22 13:02:08 +02:00 |
guiTextInputMenu.h
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
inventory.cpp
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Now SAOs will reflect changes to their temporary inventory object
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2011-09-06 16:36:11 +03:00 |
inventory.h
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inventory displays tool breakage bar again
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2011-09-08 17:45:39 +02:00 |
keycode.cpp
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
keycode.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
light.cpp
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
light.h
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
main.cpp
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
main.h
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reorganized stuff
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2011-06-26 18:51:57 +03:00 |
map.cpp
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trying something else... also replaced M_PI by PI everywhere
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2011-09-08 16:10:44 +02:00 |
map.h
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
mapblock.cpp
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Merge remote-tracking branch 'origin/upstream'
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2011-07-30 18:55:43 +02:00 |
mapblock.h
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Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
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2011-07-24 12:09:33 +03:00 |
mapblock_mesh.cpp
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made shadows less blue
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2011-07-24 00:49:45 +03:00 |
mapblock_mesh.h
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Made dark places tint slightly in blue
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2011-07-23 04:10:17 +03:00 |
mapblock_nodemod.h
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forgot to add mapblock_nodemod.h
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2011-06-18 02:01:51 +03:00 |
mapblockobject.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
mapblockobject.h
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mapchunk.h
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
mapgen.cpp
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Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"
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2011-08-15 15:11:00 +03:00 |
mapgen.h
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moved mapgen stuff around abit
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2011-06-25 18:35:32 +03:00 |
mapnode.cpp
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lava!
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2011-08-15 02:04:56 +03:00 |
mapnode.h
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
mapsector.cpp
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
mapsector.h
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
materials.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
materials.h
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
mineral.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mineral.h
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reorganized stuff
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2011-06-26 18:51:57 +03:00 |
modalMenu.h
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
nodemetadata.cpp
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Created and moved stuff to content_nodemeta.{h,cpp}
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2011-06-18 00:46:50 +03:00 |
nodemetadata.h
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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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2011-06-18 02:00:01 +03:00 |
noise.cpp
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updated noise stuff
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2011-06-26 18:50:13 +03:00 |
noise.h
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updated noise stuff
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2011-06-26 18:50:13 +03:00 |
player.cpp
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Display which tool the player is holding
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2011-09-07 10:56:04 -04:00 |
player.h
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Display which tool the player is holding
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2011-09-07 10:56:04 -04:00 |
porting.cpp
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fixed not finding data dir if installed
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2011-08-12 14:26:37 +02:00 |
porting.h
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fixed not finding data dir if installed
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2011-08-12 14:26:37 +02:00 |
profiler.h
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
serialization.cpp
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the zlib error print function now prints to dstream (debug.txt)
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2011-08-08 12:11:41 +03:00 |
serialization.h
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
server.cpp
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Revert some changes that could lead to slower map transfer and increaed network load.
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2011-09-16 18:03:58 +02:00 |
server.h
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
servercommand.cpp
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/me command
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2011-08-22 13:02:08 +02:00 |
servercommand.h
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Server now supports replies without prefix
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2011-08-22 13:02:08 +02:00 |
servermain.cpp
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Merge branch 'upstream/master'
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2011-07-30 19:47:55 +02:00 |
serverobject.cpp
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Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
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2011-07-16 17:39:03 +03:00 |
serverobject.h
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
socket.cpp
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Fix use of && instead of &
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2011-08-12 23:34:12 +02:00 |
socket.h
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added ipban support
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2011-08-12 03:37:18 +02:00 |
staticobject.h
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added missing file
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2011-04-10 20:49:15 +03:00 |
strfnd.h
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Added message of the day and made it properly configurable using /#setting (not saved to config file yet)
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2011-07-30 19:31:33 +03:00 |
test.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
test.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
threads.h
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added some missing files
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2010-12-20 22:23:24 +02:00 |
tile.cpp
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Note about texture atlas
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2011-09-07 01:27:04 +03:00 |
tile.h
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
utility.cpp
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
utility.h
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
voxel.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
voxel.h
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Always return from non-void functions
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2011-08-08 16:13:48 +02:00 |
winresource.rc
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added windows icon
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2011-07-31 00:39:43 +03:00 |