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README.md

Nodeverse

Screenshot

This is a procedurally generated space exploration game, inspired by No Man's Sky and other similar titles, but built around voxel mechanics. It features an immensely large universe with a never-ending variety of planets to explore.

Status

An infinite cloud of floating planets is created. Blocks include stone, gravel, dust, sediment, water, hydrocarbon, lava, grass soil, grass, dry grass, tall grass and snow. Planets of different colors, rockier, more hilly or flat, richer in oceans, arid, frozen, volcanic, and with or without living organisms are generated. World generation features oceans, caves, deserts and craters.

The player can fly using a rocket that they start with. No further interaction has been added yet.

Mods

This is a list of the components that make up this game. Each of these mods can be used by itself, as long as its dependencies are satisfied.

Name Dependencies Description
planetgen None Generates planet terrain. See its README.md for instructions on advanced usage.
rocket autobox, player_api Adds a rocket to fly to many other planets.

TODO

  • Add minerals and ores
  • Add more complex flora
  • Add fauna
  • Add player mechanics
  • Add basic items
  • Add basic crafting
  • Add interplanetary space
  • Add interstellar travel
  • Add spacecraft building
  • Improve all of the above